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Fixed bullet lists.
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@ -34,10 +34,10 @@ does not try to redefine those symbols.
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In other words:
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* Do *not* include the OpenGL headers yourself, as GLFW does this for you Do
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* *not* include `windows.h` or other platform-specific headers unless
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- Do *not* include the OpenGL headers yourself, as GLFW does this for you
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- Do *not* include `windows.h` or other platform-specific headers unless
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you plan on using those APIs directly
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* If you *do* need to include such headers, do it *before* including the
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- If you *do* need to include such headers, do it *before* including the
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GLFW and it will detect this
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Starting with version 3.0, the GLU header `glu.h` is no longer included by
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@ -803,10 +803,10 @@ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
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* enabled in a binary.
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*
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* The format of the string is as follows:
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* * The version of GLFW
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* * The name of the window system API
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* * The name of the context creation API
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* * Any additional options or APIs
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* - The version of GLFW
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* - The name of the window system API
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* - The name of the context creation API
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* - Any additional options or APIs
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*
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* For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
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* backends, the version string may look something like this:
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@ -1039,13 +1039,13 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* @ref glfwGetWindowParam function.
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*
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* The following hints are hard constraints:
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* * `GLFW_STEREO`
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* * `GLFW_CLIENT_API`
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* - `GLFW_STEREO`
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* - `GLFW_CLIENT_API`
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*
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* The following additional hints are hard constraints if requesting an OpenGL
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* context:
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* * `GLFW_OPENGL_FORWARD_COMPAT`
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* * `GLFW_OPENGL_PROFILE`
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* - `GLFW_OPENGL_FORWARD_COMPAT`
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* - `GLFW_OPENGL_PROFILE`
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*
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* Hints that do not apply to a given type of window or context are ignored.
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*
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@ -1647,10 +1647,10 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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*
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* If `mode` is `GLFW_CURSOR_MODE`, the value must be one of the supported input
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* modes:
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* * `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
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* * `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
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* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
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* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
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* area of the window.
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* * `GLFW_CURSOR_CAPTURED` makes the cursor invisible and unable to leave the
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* - `GLFW_CURSOR_CAPTURED` makes the cursor invisible and unable to leave the
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* window but unconstrained in terms of position.
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*
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* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
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