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Removed centered flag.
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parent
98c16700a5
commit
161c73ea66
@ -85,7 +85,6 @@ typedef struct _GLFWwindowX11
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GLboolean overrideRedirect; // True if window is OverrideRedirect
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GLboolean cursorGrabbed; // True if cursor is currently grabbed
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GLboolean cursorHidden; // True if cursor is currently hidden
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GLboolean cursorCentered; // True if cursor was moved since last poll
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// The last received cursor position, regardless of source
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double cursorPosX, cursorPosY;
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@ -301,7 +301,6 @@ static void captureCursor(_GLFWwindow* window)
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GrabSuccess)
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{
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window->x11.cursorGrabbed = GL_TRUE;
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window->x11.cursorCentered = GL_FALSE;
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}
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}
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}
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@ -601,7 +600,6 @@ static void processEvent(XEvent *event)
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y = event->xmotion.y;
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}
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window->x11.cursorCentered = GL_FALSE;
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_glfwInputCursorMotion(window, x, y);
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}
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@ -764,7 +762,6 @@ static void processEvent(XEvent *event)
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y = data->event_y;
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}
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window->x11.cursorCentered = GL_FALSE;
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_glfwInputCursorMotion(window, x, y);
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}
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@ -1052,13 +1049,11 @@ void _glfwPlatformPollEvents(void)
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window = _glfw.focusedWindow;
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if (window)
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{
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if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
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!window->x11.cursorCentered)
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformSetCursorPos(window, width / 2, height / 2);
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window->x11.cursorCentered = GL_TRUE;
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// NOTE: This is a temporary fix. It works as long as you use
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// offsets accumulated over the course of a frame, instead of
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