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Fixed window parameter refresh.
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parent
3c912cbc3c
commit
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@ -1041,7 +1041,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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// Write back window parameters into GLFW window structure
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// Write back window parameters into GLFW window structure
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//========================================================================
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//========================================================================
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void _glfwPlatformRefreshWindowParams(void)
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void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
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{
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{
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}
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}
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@ -326,7 +326,7 @@ void _glfwPlatformWaitEvents(void);
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
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void _glfwPlatformSwapBuffers(void);
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void _glfwPlatformSwapBuffers(void);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(void);
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void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
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int _glfwPlatformExtensionSupported(const char* extension);
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int _glfwPlatformExtensionSupported(const char* extension);
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
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void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
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@ -1198,10 +1198,9 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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// Write back window parameters into GLFW window structure
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// Write back window parameters into GLFW window structure
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//========================================================================
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//========================================================================
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void _glfwPlatformRefreshWindowParams(void)
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void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
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{
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{
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DEVMODE dm;
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DEVMODE dm;
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_GLFWwindow* window = _glfwLibrary.currentWindow;
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ZeroMemory(&dm, sizeof(DEVMODE));
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ZeroMemory(&dm, sizeof(DEVMODE));
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dm.dmSize = sizeof(DEVMODE);
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dm.dmSize = sizeof(DEVMODE);
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11
src/window.c
11
src/window.c
@ -318,17 +318,18 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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// Cache the actual (as opposed to desired) window parameters
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// Cache the actual (as opposed to requested) window parameters
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_glfwPlatformRefreshWindowParams();
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_glfwPlatformRefreshWindowParams(window);
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// Cache the actual (as opposed to requested) context parameters
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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if (!_glfwRefreshContextParams())
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if (!_glfwRefreshContextParams())
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{
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{
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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return GL_FALSE;
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return GL_FALSE;
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}
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}
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// Verify the context against the requested parameters
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if (!_glfwIsValidContext(&wndconfig))
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if (!_glfwIsValidContext(&wndconfig))
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{
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{
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glfwCloseWindow(window);
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glfwCloseWindow(window);
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@ -573,7 +574,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
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{
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{
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// Refresh window parameters (may have changed due to changed video
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// Refresh window parameters (may have changed due to changed video
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// modes)
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// modes)
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_glfwPlatformRefreshWindowParams();
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_glfwPlatformRefreshWindowParams(window);
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}
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}
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}
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}
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@ -665,7 +666,7 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
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_glfwPlatformRestoreWindow(window);
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_glfwPlatformRestoreWindow(window);
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if (window->mode == GLFW_FULLSCREEN)
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if (window->mode == GLFW_FULLSCREEN)
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_glfwPlatformRefreshWindowParams();
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_glfwPlatformRefreshWindowParams(window);
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}
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}
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@ -1137,10 +1137,8 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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// Read back framebuffer parameters from the context
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// Read back framebuffer parameters from the context
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//========================================================================
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//========================================================================
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void _glfwPlatformRefreshWindowParams(void)
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void _glfwPlatformRefreshWindowParams(_GLFWwindow* window)
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{
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{
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_GLFWwindow* window = _glfwLibrary.currentWindow;
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// Retrieve refresh rate if possible
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// Retrieve refresh rate if possible
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if (_glfwLibrary.X11.RandR.available)
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if (_glfwLibrary.X11.RandR.available)
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{
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{
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