mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 10:05:10 +00:00
To avoid process termination on glfwInit
when running as a windows service, change joystick related dll loading to be lazy based on access of joystick functionality via the GLFW api.
This commit is contained in:
parent
3fa2360720
commit
187f9549b8
@ -106,40 +106,6 @@ static GLFWbool loadLibraries(void)
|
||||
_glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
|
||||
|
||||
_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
const char* names[] =
|
||||
{
|
||||
"xinput1_4.dll",
|
||||
"xinput1_3.dll",
|
||||
"xinput9_1_0.dll",
|
||||
"xinput1_2.dll",
|
||||
"xinput1_1.dll",
|
||||
NULL
|
||||
};
|
||||
|
||||
for (i = 0; names[i]; i++)
|
||||
{
|
||||
_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
|
||||
if (_glfw.win32.xinput.instance)
|
||||
{
|
||||
_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
|
||||
_glfw.win32.xinput.GetState = (PFN_XInputGetState)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll");
|
||||
if (_glfw.win32.dwmapi.instance)
|
||||
{
|
||||
|
@ -574,6 +574,45 @@ void _glfwDetectJoystickDisconnectionWin32(void)
|
||||
|
||||
GLFWbool _glfwInitJoysticksWin32(void)
|
||||
{
|
||||
// These dlls loads used to be in win32_init/loadLibraries but even
|
||||
// loading these libraries can cause the process to terminate when
|
||||
// running under a Windows service on some operating systems (e.g.
|
||||
// Windows Server 2019). Thus, only load them if joystick functionality
|
||||
// is requested by the application.
|
||||
_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
|
||||
}
|
||||
|
||||
{
|
||||
int i;
|
||||
const char* names[] =
|
||||
{
|
||||
"xinput1_4.dll",
|
||||
"xinput1_3.dll",
|
||||
"xinput9_1_0.dll",
|
||||
"xinput1_2.dll",
|
||||
"xinput1_1.dll",
|
||||
NULL
|
||||
};
|
||||
|
||||
for (i = 0; names[i]; i++)
|
||||
{
|
||||
_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
|
||||
if (_glfw.win32.xinput.instance)
|
||||
{
|
||||
_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
|
||||
_glfw.win32.xinput.GetState = (PFN_XInputGetState)
|
||||
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
if (FAILED(DirectInput8Create(_glfw.win32.instance,
|
||||
|
Loading…
Reference in New Issue
Block a user