mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 10:05:10 +00:00
Documentation work
This commit is contained in:
parent
d099181307
commit
1955c37c48
@ -25,7 +25,6 @@ $extrastylesheet
|
||||
<ul class="glfwnavbar">
|
||||
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="http://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="http://www.glfw.org/media.html">Media</a></li>
|
||||
<li><a href="http://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -82,6 +82,9 @@ Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will simply ignore
|
||||
them. Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
@ -299,35 +302,39 @@ functions not on this list will not be made non-reentrant.
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most GLFW functions must only be called from the main thread, but some may be
|
||||
called from any thread. However, no GLFW function may be called from any thread
|
||||
but the main thread until GLFW has been successfully initialized, including
|
||||
functions that may called before initialization.
|
||||
Most GLFW functions must only be called from the main thread (the thread that
|
||||
calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
|
||||
Initialization and termination, event processing and the creation and
|
||||
destruction of windows, contexts and cursors are all limited to the main thread
|
||||
due to limitations of one or several platforms.
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
restricted to the main thread due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any GLFW function may generate errors.
|
||||
|
||||
The posting of empty events may be done from any thread. The window user
|
||||
pointer and close flag may also be accessed and modified from any thread, but
|
||||
this is not synchronized by GLFW. The following window related functions may
|
||||
be called from any thread:
|
||||
The error code and description may be queried from any thread.
|
||||
|
||||
- @ref glfwGetError
|
||||
|
||||
Empty events may be posted from any thread.
|
||||
|
||||
- @ref glfwPostEmptyEvent
|
||||
|
||||
The window user pointer and close flag may be read and written from any thread,
|
||||
but this is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetWindowUserPointer
|
||||
- @ref glfwSetWindowUserPointer
|
||||
- @ref glfwWindowShouldClose
|
||||
- @ref glfwSetWindowShouldClose
|
||||
|
||||
Rendering may be done on any thread. The following context related functions
|
||||
may be called from any thread:
|
||||
These functions for working with OpenGL and OpenGL ES contexts may be called
|
||||
from any thread, but the window object is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwMakeContextCurrent
|
||||
- @ref glfwGetCurrentContext
|
||||
@ -336,27 +343,23 @@ may be called from any thread:
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
The raw timer may be queried from any thread. The following raw timer related
|
||||
functions may be called from any thread:
|
||||
The raw timer functions may be called from any thread.
|
||||
|
||||
- @ref glfwGetTimerFrequency
|
||||
- @ref glfwGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but the reading and writing of
|
||||
the timer offset is not synchronized by GLFW. The following timer related
|
||||
functions may be called from any thread:
|
||||
The regular timer may be used from any thread, but reading and writing the timer
|
||||
offset is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetTime
|
||||
- @ref glfwSetTime
|
||||
|
||||
Library version information may be queried from any thread. The following
|
||||
version related functions may be called from any thread:
|
||||
Library version information may be queried from any thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
|
||||
Vulkan objects may be created and information queried from any thread. The
|
||||
following Vulkan related functions may be called from any thread:
|
||||
All Vulkan related functions may be called from any thread.
|
||||
|
||||
- @ref glfwVulkanSupported
|
||||
- @ref glfwGetRequiredInstanceExtensions
|
||||
@ -364,9 +367,9 @@ following Vulkan related functions may be called from any thread:
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
GLFW uses no synchronization objects internally except for thread-local storage
|
||||
to keep track of the current context for each thread. Synchronization is left
|
||||
to the application.
|
||||
GLFW uses synchronization objects internally only to manage the per-thread
|
||||
context and error states. Additional synchronization is left to the
|
||||
application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
|
Loading…
Reference in New Issue
Block a user