mirror of
https://github.com/glfw/glfw.git
synced 2025-06-09 01:04:55 +00:00
Add native API to allow access to Metal surface on Mac
This commit is contained in:
parent
40d150c399
commit
1a0306c50e
@ -215,6 +215,20 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `CAMetalLayer` for the specified window.
|
||||
*
|
||||
* @return The `CAMetalLayer` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetMetalLayer(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
|
@ -878,6 +878,48 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
static GLFWbool createMetalLayer(_GLFWwindow* window)
|
||||
{
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
|
||||
|
||||
@autoreleasepool {
|
||||
|
||||
// HACK: Dynamically load Core Animation to avoid adding an extra
|
||||
// dependency for the majority who don't use MoltenVK
|
||||
NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
|
||||
if (!bundle)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to find QuartzCore.framework");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// NOTE: Create the layer here as makeBackingLayer should not return nil
|
||||
window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
|
||||
if (!window->ns.layer)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to create layer for view");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (window->ns.retina)
|
||||
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
|
||||
|
||||
[window->ns.view setLayer:window->ns.layer];
|
||||
[window->ns.view setWantsLayer:YES];
|
||||
|
||||
} // autoreleasepool
|
||||
|
||||
return GLFW_TRUE;
|
||||
|
||||
#else
|
||||
|
||||
return GLFW_FALSE;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
@ -1805,33 +1847,8 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
|
||||
// HACK: Dynamically load Core Animation to avoid adding an extra
|
||||
// dependency for the majority who don't use MoltenVK
|
||||
NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
|
||||
if (!bundle)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to find QuartzCore.framework");
|
||||
if (!createMetalLayer(window))
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
// NOTE: Create the layer here as makeBackingLayer should not return nil
|
||||
window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
|
||||
if (!window->ns.layer)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to create layer for view");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
if (window->ns.retina)
|
||||
[window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
|
||||
|
||||
[window->ns.view setLayer:window->ns.layer];
|
||||
[window->ns.view setWantsLayer:YES];
|
||||
|
||||
VkResult err;
|
||||
|
||||
@ -1884,11 +1901,6 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
}
|
||||
|
||||
return err;
|
||||
#else
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
#endif
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
|
||||
@ -1903,3 +1915,17 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
|
||||
return window->ns.object;
|
||||
}
|
||||
|
||||
GLFWAPI id glfwGetMetalLayer(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
|
||||
|
||||
if (!window->ns.layer)
|
||||
{
|
||||
if (!createMetalLayer(window))
|
||||
return nil;
|
||||
}
|
||||
|
||||
return window->ns.layer;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user