From 1a5e07fd4b0a5b6a70e99bbc52470962824d6979 Mon Sep 17 00:00:00 2001 From: "David V. McKay" Date: Wed, 7 Jul 2021 23:44:22 -0400 Subject: [PATCH] realizing "as you would" is platform dependent specified "for linux or unix" and added a bit about using Visual Studio on Windows. --- docs/compile.dox | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/compile.dox b/docs/compile.dox index aec93b3b..c0cdb460 100644 --- a/docs/compile.dox +++ b/docs/compile.dox @@ -179,10 +179,12 @@ You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files, as you would with any other project: +e.g. on linux or unix, @code{.sh} cd make install @endcode +or on Windows, open the .sln file in Visual Studio and build via the file menu. Once the GLFW library is compiled, you are ready to build your applications, linking it to the GLFW library. See @ref build_guide for more information.