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Add glfwCreateWindowWGPUSurface
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3fa2360720
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@ -37,6 +37,7 @@ cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on
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"WIN32" OFF)
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cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
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"MSVC" OFF)
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option(GLFW_BUILD_WEBGPU "Build support for WebGPU" OFF)
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set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
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"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
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@ -75,6 +76,9 @@ endif()
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if (GLFW_BUILD_X11)
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message(STATUS "Including X11 support")
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endif()
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if (GLFW_BUILD_WEBGPU)
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message(STATUS "Including WebGPU support")
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endif()
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#--------------------------------------------------------------------
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# Apply Microsoft C runtime library option
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@ -247,6 +247,10 @@ extern "C" {
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#endif /* OpenGL and OpenGL ES headers */
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#if defined(GLFW_INCLUDE_WEBGPU)
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#include <webgpu/webgpu.h>
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#endif /* webgpu header */
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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/* GLFW_DLL must be defined by applications that are linking against the DLL
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
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@ -6396,6 +6400,30 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
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#endif /*VK_VERSION_1_0*/
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#if defined(WEBGPU_H_)
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/*! @brief Creates a WebGPU surface for the specified window.
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*
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* This function creates a WGPUSurface object for the specified window.
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*
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* If the surface cannot be created, this function returns `NULL`.
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*
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* It is the responsibility of the caller to destroy the window surface. The
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* window surface must be destroyed using `wgpuSurfaceDrop` (wgpu-native) or
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* `wgpuSurfaceRelease` (Dawn/emscripten).
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*
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* @param[in] instance The WebGPU instance to create the surface in.
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* @param[in] window The window to create the surface for.
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* @return The handle of the surface. This is set to `NULL` if an error
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* occurred.
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*
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* @since Added in version 3.4.
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*
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* @ingroup webgpu
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*/
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GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window);
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#endif /* WEBGPU_H_ */
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/*************************************************************************
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* Global definition cleanup
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@ -3,9 +3,10 @@ add_library(glfw ${GLFW_LIBRARY_TYPE}
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
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internal.h platform.h mappings.h
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context.c init.c input.c monitor.c platform.c vulkan.c window.c
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egl_context.c osmesa_context.c null_platform.h null_joystick.h
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null_init.c null_monitor.c null_window.c null_joystick.c)
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context.c init.c input.c monitor.c platform.c vulkan.c webgpu.c
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window.c egl_context.c osmesa_context.c null_platform.h
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null_joystick.h null_init.c null_monitor.c null_window.c
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null_joystick.c)
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# The time, thread and module code is shared between all backends on a given OS,
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# including the null backend, which still needs those bits to be functional
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@ -249,7 +250,7 @@ endif()
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# source files that VS will build (Clang ignores this because we set -std=c99)
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if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
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set_source_files_properties(context.c init.c input.c monitor.c platform.c vulkan.c
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window.c null_init.c null_joystick.c null_monitor.c
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webgpu.c window.c null_init.c null_joystick.c null_monitor.c
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null_window.c win32_init.c win32_joystick.c win32_module.c
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win32_monitor.c win32_time.c win32_thread.c win32_window.c
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wgl_context.c egl_context.c osmesa_context.c PROPERTIES
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@ -321,6 +322,14 @@ if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND)
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endif()
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endif()
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if (GLFW_BUILD_WEBGPU)
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target_compile_definitions(glfw PRIVATE _GLFW_BUILD_WEBGPU)
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if (APPLE)
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target_compile_options(glfw PRIVATE -x objective-c)
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target_link_libraries(glfw PRIVATE "-framework Cocoa" "-framework CoreVideo" "-framework IOKit" "-framework QuartzCore")
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endif ()
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endif ()
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if (GLFW_BUILD_SHARED_LIBRARY)
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if (WIN32)
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if (MINGW)
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164
src/webgpu.c
Normal file
164
src/webgpu.c
Normal file
@ -0,0 +1,164 @@
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//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2022-2023 Elie Michel <eliemichelfr@gmail.com> and the
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// wgpu-native authors.
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// Most of the code from this file comes from the wgpu-native triangle example:
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// https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#if defined(_GLFW_BUILD_WEBGPU)
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#include <webgpu/webgpu.h>
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#define WGPU_TARGET_MACOS 1
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#define WGPU_TARGET_LINUX_X11 2
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#define WGPU_TARGET_WINDOWS 3
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#define WGPU_TARGET_LINUX_WAYLAND 4
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#if defined(_WIN32)
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#define WGPU_TARGET WGPU_TARGET_WINDOWS
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#elif defined(__APPLE__)
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#define WGPU_TARGET WGPU_TARGET_MACOS
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#elif defined(_GLFW_WAYLAND)
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#define WGPU_TARGET WGPU_TARGET_LINUX_WAYLAND
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#else
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#define WGPU_TARGET WGPU_TARGET_LINUX_X11
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#endif
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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#include <Foundation/Foundation.h>
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#include <QuartzCore/CAMetalLayer.h>
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#endif
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#include <GLFW/glfw3.h>
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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#define GLFW_EXPOSE_NATIVE_COCOA
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#elif WGPU_TARGET == WGPU_TARGET_LINUX_X11
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#define GLFW_EXPOSE_NATIVE_X11
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#elif WGPU_TARGET == WGPU_TARGET_LINUX_WAYLAND
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#define GLFW_EXPOSE_NATIVE_WAYLAND
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#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#include <GLFW/glfw3native.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window) {
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#if WGPU_TARGET == WGPU_TARGET_MACOS
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{
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id metal_layer = NULL;
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NSWindow* ns_window = glfwGetCocoaWindow(window);
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[ns_window.contentView setWantsLayer : YES] ;
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metal_layer = [CAMetalLayer layer];
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[ns_window.contentView setLayer : metal_layer] ;
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return wgpuInstanceCreateSurface(
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instance,
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&(WGPUSurfaceDescriptor){
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.label = NULL,
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.nextInChain =
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(const WGPUChainedStruct*)&(
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WGPUSurfaceDescriptorFromMetalLayer) {
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.chain =
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(WGPUChainedStruct){
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.next = NULL,
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.sType = WGPUSType_SurfaceDescriptorFromMetalLayer,
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},
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.layer = metal_layer,
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},
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});
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}
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#elif WGPU_TARGET == WGPU_TARGET_LINUX_X11
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{
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Display* x11_display = glfwGetX11Display();
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Window x11_window = glfwGetX11Window(window);
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return wgpuInstanceCreateSurface(
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instance,
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&(WGPUSurfaceDescriptor){
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.label = NULL,
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.nextInChain =
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(const WGPUChainedStruct*)&(
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WGPUSurfaceDescriptorFromXlibWindow) {
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.chain =
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(WGPUChainedStruct){
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.next = NULL,
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.sType = WGPUSType_SurfaceDescriptorFromXlibWindow,
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},
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.display = x11_display,
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.window = x11_window,
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},
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});
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}
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#elif WGPU_TARGET == WGPU_TARGET_LINUX_WAYLAND
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{
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struct wl_display* wayland_display = glfwGetWaylandDisplay();
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struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
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return wgpuInstanceCreateSurface(
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instance,
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&(WGPUSurfaceDescriptor){
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.label = NULL,
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.nextInChain =
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(const WGPUChainedStruct*)&(
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WGPUSurfaceDescriptorFromWaylandSurface) {
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.chain =
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(WGPUChainedStruct){
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.next = NULL,
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.sType =
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WGPUSType_SurfaceDescriptorFromWaylandSurface,
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},
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.display = wayland_display,
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.surface = wayland_surface,
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},
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});
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}
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#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
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{
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HWND hwnd = glfwGetWin32Window(window);
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HINSTANCE hinstance = GetModuleHandle(NULL);
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return wgpuInstanceCreateSurface(
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instance,
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&(WGPUSurfaceDescriptor){
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.label = NULL,
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.nextInChain =
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(const WGPUChainedStruct*)&(
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WGPUSurfaceDescriptorFromWindowsHWND) {
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.chain =
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(WGPUChainedStruct){
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.next = NULL,
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.sType = WGPUSType_SurfaceDescriptorFromWindowsHWND,
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},
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.hinstance = hinstance,
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.hwnd = hwnd,
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},
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});
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}
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#else
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#error "Unsupported WGPU_TARGET"
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#endif
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}
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#endif /* _GLFW_BUILD_WEBGPU */
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