Wayland: Ignore key repeat events when no window has keyboard focus

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GamesTrap 2025-06-26 19:39:30 +02:00
parent e7ea71be03
commit 1b46c224ab
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GPG Key ID: 31DFD452434ECDA3
2 changed files with 13 additions and 8 deletions

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@ -129,6 +129,7 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
- [Wayland] Bugfix: `glfwInit` would segfault on compositor with no seat (#2517)
- [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`

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@ -1267,17 +1267,21 @@ static void handleEvents(double* timeout)
if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8)
{
for (uint64_t i = 0; i < repeats; i++)
if(_glfw.wl.keyboardFocus)
{
_glfwInputKey(_glfw.wl.keyboardFocus,
translateKey(_glfw.wl.keyRepeatScancode),
_glfw.wl.keyRepeatScancode,
GLFW_PRESS,
_glfw.wl.xkb.modifiers);
inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
for (uint64_t i = 0; i < repeats; i++)
{
_glfwInputKey(_glfw.wl.keyboardFocus,
translateKey(_glfw.wl.keyRepeatScancode),
_glfw.wl.keyRepeatScancode,
GLFW_PRESS,
_glfw.wl.xkb.modifiers);
inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
}
event = GLFW_TRUE;
}
event = GLFW_TRUE;
}
}