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X11: Fix decoration enabling after window creation
This fixes the enabling of window decorations after creation. Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.
Fixes #1566.
(cherry picked from commit 5fc4c01302
)
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@ -132,6 +132,7 @@ information on what to include when reporting a bug.
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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(#1462,#1528)
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(#1462,#1528)
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- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
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## Contact
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## Contact
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@ -50,6 +50,10 @@
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#define Button6 6
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#define Button6 6
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#define Button7 7
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#define Button7 7
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// Motif WM hints flags
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#define MWM_HINTS_DECORATIONS 2
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#define MWM_DECOR_ALL 1
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#define _GLFW_XDND_VERSION 5
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#define _GLFW_XDND_VERSION 5
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@ -2535,14 +2539,6 @@ void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
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}
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}
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void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
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void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
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{
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if (enabled)
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{
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XDeleteProperty(_glfw.x11.display,
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window->x11.handle,
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_glfw.x11.MOTIF_WM_HINTS);
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}
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else
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{
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{
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struct
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struct
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{
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{
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@ -2551,10 +2547,10 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
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unsigned long decorations;
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unsigned long decorations;
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long input_mode;
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long input_mode;
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unsigned long status;
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unsigned long status;
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} hints;
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} hints = {0};
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hints.flags = 2; // Set decorations
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hints.flags = MWM_HINTS_DECORATIONS;
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hints.decorations = 0; // No decorations
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hints.decorations = enabled ? MWM_DECOR_ALL : 0;
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XChangeProperty(_glfw.x11.display, window->x11.handle,
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XChangeProperty(_glfw.x11.display, window->x11.handle,
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_glfw.x11.MOTIF_WM_HINTS,
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_glfw.x11.MOTIF_WM_HINTS,
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@ -2563,7 +2559,6 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
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(unsigned char*) &hints,
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(unsigned char*) &hints,
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sizeof(hints) / sizeof(long));
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sizeof(hints) / sizeof(long));
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}
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}
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}
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void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
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void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
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{
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{
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