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Adrian 2024-02-11 15:01:59 +01:00 committed by GitHub
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3 changed files with 4 additions and 2 deletions

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@ -122,6 +122,7 @@ information on what to include when reporting a bug.
## Changelog since 3.3.9
- Added clarification for `glfwCreateWindow` title parameter to documentation (#2232, #2379)
- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to

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@ -860,7 +860,8 @@ glfwGetWindowPos(window, &xpos, &ypos);
All GLFW windows have a title, although undecorated or full screen windows may
not display it or only display it in a task bar or similar interface. You can
set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
set a UTF-8 encoded window title with @ref glfwSetWindowTitle. The set title
should not be `NULL`.
@code
glfwSetWindowTitle(window, "My Window");

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@ -3079,7 +3079,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* This must be greater than zero.
* @param[in] height The desired height, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] title The initial, UTF-8 encoded window title.
* @param[in] title The initial, UTF-8 encoded, non-NULL window title.
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for
* windowed mode.
* @param[in] share The window whose context to share resources with, or `NULL`