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Added forcing of swap interval on DWM composition.
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@ -16,6 +16,10 @@ option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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option(GLFW_INSTALL "Generate installation target" ON)
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option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
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if (WIN32)
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option(GLFW_USE_DWM_SWAP_INTERVAL "Set swap interval even when DWM compositing is enabled" OFF)
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endif()
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if (APPLE)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
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@ -151,6 +155,10 @@ if (_GLFW_WIN32)
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set(_GLFW_NO_DLOAD_WINMM 1)
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list(APPEND glfw_LIBRARIES winmm)
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endif()
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if (GLFW_USE_DWM_SWAP_INTERVAL)
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set(_GLFW_USE_DWM_SWAP_INTERVAL 1)
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endif()
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endif()
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#--------------------------------------------------------------------
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@ -72,6 +72,10 @@ directory of bundled applications to the `Contents/Resources` directory.
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
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static library version of the Visual C++ runtime library.
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`GLFW_USE_DWM_SWAP_INTERVAL` determines whether the swap interval is set even
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when DWM compositing is enabled. This can lead to severe jitter and is not
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usually recommended.
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#### EGL specific options
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@ -101,6 +105,8 @@ See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
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- Bugfix: The `-Wall` flag was not used with Clang and other GCC compatibles
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- Bugfix: The default for `GLFW_ALPHA_BITS` was set to zero
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- [Win32] Added `_GLFW_USE_DWM_SWAP_INTERVAL` for forcing the swap interval
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to be set even when DWM compositing is enabled
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- [Win32] Bugfix: The clipboard string was not freed on terminate
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- [Win32] Bugfix: Entry points for OpenGL 1.0 and 1.1 functions were not
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returned by `glfwGetProcAddress`
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@ -56,6 +56,8 @@
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// Define this to 1 to disable dynamic loading of winmm
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#cmakedefine _GLFW_NO_DLOAD_WINMM
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// Define this to 1 if glfwSwapInterval should ignore DWM compositing status
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#cmakedefine _GLFW_USE_DWM_SWAP_INTERVAL
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// Define this to 1 if glXGetProcAddress is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS
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@ -600,12 +600,14 @@ void _glfwPlatformSwapInterval(int interval)
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{
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_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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#if !defined(_GLFW_USE_DWM_SWAP_INTERVAL)
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if (_glfwIsCompositionEnabled())
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{
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// Don't enabled vsync when desktop compositing is enabled, as it leads
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// to frame jitter
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return;
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}
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#endif
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if (window->wgl.EXT_swap_control)
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window->wgl.SwapIntervalEXT(interval);
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