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Cocoa: Added glfwGetCocoaView native access function
Resolves #2235 Co-authored-by: mightgoyardstill <mightgoyardstill@users.noreply.github.com>
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@ -154,6 +154,7 @@ video tutorials.
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- Jonathan Mercier
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- Marcel Metz
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- Liam Middlebrook
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- mightgoyardstill
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- Ave Milia
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- Icyllis Milica
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- Jonathan Miller
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@ -180,6 +180,7 @@ information on what to include when reporting a bug.
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- [Win32] Added a version info resource to the GLFW DLL
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- [Win32] Made hidden helper window use its own window class
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- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
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- [Cocoa] Added `glfwGetCocoaView` native access function (#2235)
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- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
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- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
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would abort (#1649)
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@ -7,6 +7,12 @@
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### New features in version 3.4 {#features_34}
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#### Cocoa NSView native access function {#native_cocoa_nsview_34}
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GLFW now provides the @ref glfwGetCocoaView native access function
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for returning the Cocoa NSView.
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#### Runtime platform selection {#runtime_platform_34}
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GLFW now supports being compiled for multiple backends and selecting between
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@ -286,6 +286,23 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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* @ingroup native
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*/
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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/*! @brief Returns the `NSView` of the specified window.
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*
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* @return The `NSView` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_UNAVAILABLE.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.4.
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*
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* @ingroup native
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*/
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GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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@ -2053,5 +2053,20 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
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return window->ns.object;
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}
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GLFWAPI id glfwGetCocoaView(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(nil);
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if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA)
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{
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_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
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"Cocoa: Platform not initialized");
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return nil;
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}
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return window->ns.view;
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}
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#endif // _GLFW_COCOA
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