From 1fc11c27e73bff834fcc9604a888ef15fe3ab458 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Wed, 21 Sep 2016 18:11:18 +0200 Subject: [PATCH] Fix broken GLSL in sharing test Thank you, Intel, for sticking to the spec. --- tests/sharing.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/sharing.c b/tests/sharing.c index 2c4cced2..1d630183 100644 --- a/tests/sharing.c +++ b/tests/sharing.c @@ -52,7 +52,7 @@ static const char* fragment_shader_text = "varying vec2 texcoord;\n" "void main()\n" "{\n" -" gl_FragColor = vec4(color * tex2D(texture, texcoord).rgb, 1.0);\n" +" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n" "}\n"; static const vec2 vertices[4] =