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Revert example ``simple.c
``
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@ -79,7 +79,6 @@ int main(void)
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GLFWwindow* window;
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLint mvp_location, vpos_location, vcol_location;
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GLint mvp_location, vpos_location, vcol_location;
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double start;
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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@ -132,18 +131,12 @@ int main(void)
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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sizeof(vertices[0]), (void*) (sizeof(float) * 2));
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start = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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while (!glfwWindowShouldClose(window))
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{
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{
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float ratio;
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float ratio;
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int width, height;
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int width, height;
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mat4x4 m, p, mvp;
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mat4x4 m, p, mvp;
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if (glfwGetTime() - start > 10.0) {
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glfwRequestWindowAttention(window);
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start = glfwGetTime();
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}
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glfwGetFramebufferSize(window, &width, &height);
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glfwGetFramebufferSize(window, &width, &height);
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ratio = width / (float) height;
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ratio = width / (float) height;
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