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Made OpenGL profile value officially a bitmask.
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@ -335,10 +335,10 @@ extern "C" {
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020016
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020016
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#define GLFW_OPENGL_PROFILE 0x00020017
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#define GLFW_OPENGL_PROFILE 0x00020017
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/* GLFW_OPENGL_PROFILE tokens */
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/* GLFW_OPENGL_PROFILE bit tokens */
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#define GLFW_OPENGL_CORE_PROFILE 0x00050001
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#define GLFW_OPENGL_CORE_PROFILE 0x00000001
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#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002
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#define GLFW_OPENGL_COMPAT_PROFILE 0x00000002
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#define GLFW_OPENGL_ES2_PROFILE 0x00050004
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#define GLFW_OPENGL_ES2_PROFILE 0x00000004
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/* glfwEnable/glfwDisable tokens */
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/* glfwEnable/glfwDisable tokens */
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#define GLFW_MOUSE_CURSOR 0x00030001
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#define GLFW_MOUSE_CURSOR 0x00030001
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