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Added missing WGL pixel format error check.
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@ -293,6 +293,12 @@ int _glfwCreateContext(_GLFWwindow* window,
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pfd.cAuxBuffers = fbconfig->auxBuffers;
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pfd.cAuxBuffers = fbconfig->auxBuffers;
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pixelFormat = ChoosePixelFormat(window->wgl.dc, &pfd);
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pixelFormat = ChoosePixelFormat(window->wgl.dc, &pfd);
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if (!pixelFormat)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"WGL: Failed to find a suitable pixel format");
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return GL_FALSE;
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}
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}
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}
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if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd))
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if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd))
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