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Documentation work
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@ -111,6 +111,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
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Configuration macros the same style as tokens in the public interface, except
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with a leading underscore.
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Examples: `_GLFW_HAS_GLXGETPROCADDRESS`
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Examples: `_GLFW_HAS_XF86VM`
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*/
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@ -1775,9 +1775,10 @@ GLFWAPI void glfwWindowHint(int hint, int value);
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* @remark @win32 Window creation will fail if the Microsoft GDI software
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* OpenGL implementation is the only one available.
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*
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* @remark @win32 If the executable has an icon resource named `GLFW_ICON,`
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* it will be set as the icon for the window. If no such icon is present, the
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* `IDI_WINLOGO` icon will be used instead.
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* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
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* will be set as the initial icon for the window. If no such icon is present,
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* the `IDI_WINLOGO` icon will be used instead. To set a different icon, see
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* @ref glfwSetWindowIcon.
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*
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* @remark @win32 The context to share resources with must not be current on
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* any other thread.
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@ -1803,8 +1804,6 @@ GLFWAPI void glfwWindowHint(int hint, int value);
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* a custom `Info.plist` template for this, which can be found as
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* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
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*
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* @remark @x11 There is no mechanism for setting the window icon yet.
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*
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* @remark @x11 Some window managers will not respect the placement of
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* initially hidden windows.
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*
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@ -1946,8 +1945,8 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
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* returns.
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*
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* @remark @osx The GLFW window has no icon, as it is not a document
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* window, but the dock icon will be the same as the application bundle's icon.
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* For more information on bundles, see the
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* window, so this function does nothing. The dock icon will be the same as
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* the application bundle's icon. For more information on bundles, see the
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
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* in the Mac Developer Library.
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*
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@ -3714,8 +3713,9 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Reading of the
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* internal timer offset is not atomic.
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* @thread_safety This function may be called from any thread. Reading and
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* writing of the internal timer offset is not atomic, so it needs to be
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* externally synchronized with calls to @ref glfwSetTime.
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*
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* @sa @ref time
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*
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@ -3740,8 +3740,9 @@ GLFWAPI double glfwGetTime(void);
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* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
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* storing nanoseconds in 64 bits. The limit may be increased in the future.
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*
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* @thread_safety This function may be called from any thread. Writing of the
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* internal timer offset is not atomic.
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* @thread_safety This function may be called from any thread. Reading and
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* writing of the internal timer offset is not atomic, so it needs to be
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* externally synchronized with calls to @ref glfwGetTime.
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*
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* @sa @ref time
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*
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