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Improved X11 full screen focus control flow.
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@ -75,6 +75,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- [X11] Bugfix: `glfwInit` would segfault on systems without RandR
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- [X11] Bugfix: `glfwInit` would segfault on systems without RandR
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- [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window
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- [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window
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- [X11] Bugfix: Character input via XIM did not work in many cases
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- [X11] Bugfix: Character input via XIM did not work in many cases
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- [X11] Bugfix: No fallback existed for missing `_NET_ACTIVE_WINDOW` support
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- [WGL] Removed `GLFW_USE_DWM_SWAP_INTERVAL` compile-time option
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- [WGL] Removed `GLFW_USE_DWM_SWAP_INTERVAL` compile-time option
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- [WGL] Bugfix: Swap interval was ignored when DWM was enabled
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- [WGL] Bugfix: Swap interval was ignored when DWM was enabled
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- [GLX] Added dependency on `libdl` on systems where it provides `dlopen`
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- [GLX] Added dependency on `libdl` on systems where it provides `dlopen`
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@ -778,16 +778,22 @@ static void enterFullscreenMode(_GLFWwindow* window)
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0);
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0);
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}
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}
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if (_glfw.x11.NET_ACTIVE_WINDOW)
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{
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// Ask the window manager to raise and focus the GLFW window
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// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end up
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// on top of all other windows ("Stacking order" in EWMH spec)
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sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
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}
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else
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{
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XRaiseWindow(_glfw.x11.display, window->x11.handle);
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XSetInputFocus(_glfw.x11.display, window->x11.handle,
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RevertToParent, CurrentTime);
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}
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if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
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if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
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{
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{
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if (_glfw.x11.NET_ACTIVE_WINDOW)
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{
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// Ask the window manager to raise and focus the GLFW window
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// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end
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// up on top of all other windows ("Stacking order" in EWMH spec)
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sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
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}
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// Ask the window manager to make the GLFW window a full screen window
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// Ask the window manager to make the GLFW window a full screen window
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// Full screen windows are undecorated and, when focused, are kept
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// Full screen windows are undecorated and, when focused, are kept
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// on top of all other windows
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// on top of all other windows
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@ -807,9 +813,6 @@ static void enterFullscreenMode(_GLFWwindow* window)
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_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
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_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
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_glfwPlatformGetVideoMode(window->monitor, &mode);
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_glfwPlatformGetVideoMode(window->monitor, &mode);
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XRaiseWindow(_glfw.x11.display, window->x11.handle);
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XSetInputFocus(_glfw.x11.display, window->x11.handle,
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RevertToParent, CurrentTime);
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XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
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XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
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XResizeWindow(_glfw.x11.display, window->x11.handle,
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XResizeWindow(_glfw.x11.display, window->x11.handle,
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mode.width, mode.height);
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mode.width, mode.height);
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