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joystickcallback : Add unit tests. Fix signature.
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@ -5201,7 +5201,7 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
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*
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* @ingroup input
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*/
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GLFWAPI GLFWjoystickwindowfun glfwSetJoystickCallback(GLFWwindow* window, GLFWjoystickwindowfun callback);
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GLFWAPI GLFWjoystickwindowfun glfwSetWindowJoystickCallback(GLFWwindow* window, GLFWjoystickwindowfun callback);
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/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
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*
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@ -1124,7 +1124,7 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
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return cbfun;
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}
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GLFWAPI GLFWjoystickwindowfun glfwSetJoystickCallback(GLFWwindow* handle, GLFWjoystickwindowfun cbfun)
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GLFWAPI GLFWjoystickwindowfun glfwSetWindowJoystickCallback(GLFWwindow* handle, GLFWjoystickwindowfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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assert(window != NULL);
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@ -45,6 +45,7 @@
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#define NK_GLFW_GL2_IMPLEMENTATION
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#include <nuklear_glfw_gl2.h>
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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@ -53,9 +54,27 @@
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#define strdup(x) _strdup(x)
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#endif
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#ifdef NDEBUG
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#define TEST_ASSERT(expr) if(!(expr)) { \
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fprintf(stderr, "TEST FAILURE : " #expr "\n %s : line %d\n", __FILE__, __LINE__); \
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glfwTerminate(); \
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exit(EXIT_FAILURE); \
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}
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#else
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#define TEST_ASSERT(expr) assert(expr)
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#endif // !NDEBUG
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static GLFWwindow* window;
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static int joysticks[GLFW_JOYSTICK_LAST + 1];
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static int joystick_count = 0;
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static int window_joysticks[GLFW_JOYSTICK_LAST + 1];
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static int window_joystick_count = 0;
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#define OTHER_WINDOWS_COUNT 4
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static GLFWwindow* other_windows[OTHER_WINDOWS_COUNT];
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static int num_window_callbacks = 0;
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static int num_other_window_callbacks = 0;
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static void error_callback(int error, const char* description)
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{
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@ -64,6 +83,9 @@ static void error_callback(int error, const char* description)
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static void joystick_callback(int jid, int event)
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{
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// Check the window callbacks are working ok.
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TEST_ASSERT(num_window_callbacks * OTHER_WINDOWS_COUNT == num_other_window_callbacks);
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if (event == GLFW_CONNECTED)
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joysticks[joystick_count++] = jid;
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else if (event == GLFW_DISCONNECTED)
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@ -86,6 +108,41 @@ static void joystick_callback(int jid, int event)
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glfwRequestWindowAttention(window);
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}
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// We are guaranteed the window callback executes after the global one.
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static void joystick_window_callback(GLFWwindow* w, int jid, int event)
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{
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TEST_ASSERT(w != NULL && w == window);
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if (event == GLFW_CONNECTED)
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window_joysticks[window_joystick_count++] = jid;
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else if (event == GLFW_DISCONNECTED)
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{
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int i;
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for (i = 0; i < window_joystick_count; i++)
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{
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if (window_joysticks[i] == jid)
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break;
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}
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for (i = i + 1; i < window_joystick_count; i++)
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window_joysticks[i - 1] = window_joysticks[i];
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window_joystick_count--;
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}
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if (!glfwGetWindowAttrib(w, GLFW_FOCUSED))
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glfwRequestWindowAttention(w);
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TEST_ASSERT(joystick_count == window_joystick_count);
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for (int i = 0; i < window_joystick_count; ++i) {
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TEST_ASSERT(window_joysticks[i] == joysticks[i]);
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}
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++num_window_callbacks;
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}
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static void drop_callback(GLFWwindow* window, int count, const char* paths[])
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{
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int i;
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@ -168,6 +225,35 @@ static void hat_widget(struct nk_context* nk, unsigned char state)
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}
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}
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static void other_joystick_window_callback(GLFWwindow* w, int jid, int event) {
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TEST_ASSERT(w != NULL && w != window);
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int window_ptr_found = GLFW_FALSE;
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for (int i = 0; i < OTHER_WINDOWS_COUNT; ++i) {
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if (other_windows[i] == w) {
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window_ptr_found = GLFW_TRUE;
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break;
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}
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}
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TEST_ASSERT(window_ptr_found == GLFW_TRUE);
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int jid_found = GLFW_FALSE;
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for (int i = 0; i < joystick_count; ++i) {
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if (joysticks[i] == jid) {
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jid_found = GLFW_TRUE;
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break;
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}
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}
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if (event == GLFW_CONNECTED) {
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TEST_ASSERT(jid_found == GLFW_TRUE);
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}
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else {
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TEST_ASSERT(jid_found == GLFW_FALSE);
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}
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++num_other_window_callbacks;
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}
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int main(void)
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{
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int jid, hat_buttons = GLFW_FALSE;
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@ -175,12 +261,24 @@ int main(void)
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struct nk_font_atlas* atlas;
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memset(joysticks, 0, sizeof(joysticks));
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memset(window_joysticks, 0, sizeof(window_joysticks));
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memset(other_windows, 0, sizeof(other_windows));
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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for (int i = 0; i < OTHER_WINDOWS_COUNT; ++i) {
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other_windows[i] = glfwCreateWindow(800, 600, "other window", NULL, NULL);
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if (other_windows[i] == NULL) {
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetWindowJoystickCallback(other_windows[i], other_joystick_window_callback);
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}
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
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@ -194,17 +292,24 @@ int main(void)
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(1);
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// Make Nuklear window the main focus
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if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
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glfwRequestWindowAttention(window);
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nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
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nk_glfw3_font_stash_begin(&atlas);
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nk_glfw3_font_stash_end();
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for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (glfwJoystickPresent(jid))
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if (glfwJoystickPresent(jid)) {
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joysticks[joystick_count++] = jid;
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window_joysticks[window_joystick_count++] = jid;
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}
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}
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glfwSetJoystickCallback(joystick_callback);
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glfwSetWindowJoystickCallback(window, joystick_window_callback);
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glfwSetDropCallback(window, drop_callback);
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while (!glfwWindowShouldClose(window))
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