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src/input.c
30
src/input.c
@ -234,12 +234,12 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
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void _glfwInputPenPressure(_GLFWwindow* window, double pressure, int x, int y)
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{
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window->penPressure = pressure;
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window->penXposition = x;
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window->penYposition = y;
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window->penPressure = pressure;
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window->penXposition = x;
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window->penYposition = y;
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if (window->callbacks.penPressure)
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window->callbacks.penPressure((GLFWwindow*)window, pressure, x, y);
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if (window->callbacks.penPressure)
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window->callbacks.penPressure((GLFWwindow*)window, pressure, x, y);
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}
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
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@ -527,12 +527,12 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
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/***************************PEN**************************************************/
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GLFWAPI double glfwGetPenPressure(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*)handle;
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assert(window != NULL);
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_GLFWwindow* window = (_GLFWwindow*)handle;
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assert(window != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return window->penPressure;
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return window->penPressure;
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}
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/**************************PEN***************************************************/
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@ -732,14 +732,14 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
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}
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GLFWAPI GLFWpenpressurefun glfwSetPenPressureCallback(GLFWwindow* handle,
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GLFWpenpressurefun cbfun)
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GLFWpenpressurefun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*)handle;
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assert(window != NULL);
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_GLFWwindow* window = (_GLFWwindow*)handle;
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assert(window != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_SWAP_POINTERS(window->callbacks.penPressure, cbfun);
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return cbfun;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_SWAP_POINTERS(window->callbacks.penPressure, cbfun);
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return cbfun;
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}
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GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
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@ -84,8 +84,8 @@ typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
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typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
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#define GL_VERSION 0x1f02
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#define GL_NONE 0
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_NONE 0
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_EXTENSIONS 0x1f03
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#define GL_NUM_EXTENSIONS 0x821d
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@ -102,7 +102,7 @@ typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
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#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
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#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
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typedef int GLint;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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@ -419,9 +419,9 @@ struct _GLFWwindow
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GLFWbool stickyKeys;
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GLFWbool stickyMouseButtons;
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double penPressure;
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int penXposition;
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int penYposition;
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double penPressure;
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int penXposition;
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int penYposition;
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int cursorMode;
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char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
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char keys[GLFW_KEY_LAST + 1];
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@ -439,8 +439,8 @@ struct _GLFWwindow
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GLFWwindowiconifyfun iconify;
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GLFWwindowmaximizefun maximize;
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GLFWframebuffersizefun fbsize;
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GLFWmousebuttonfun mouseButton;
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GLFWpenpressurefun penPressure;
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GLFWmousebuttonfun mouseButton;
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GLFWpenpressurefun penPressure;
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GLFWcursorposfun cursorPos;
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GLFWcursorenterfun cursorEnter;
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GLFWscrollfun scroll;
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@ -285,7 +285,7 @@ BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp);
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// HACK: Define macros that some dinput.h variants don't
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#ifndef DIDFT_OPTIONAL
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#define DIDFT_OPTIONAL 0x80000000
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#define DIDFT_OPTIONAL 0x80000000
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#endif
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// winmm.dll function pointer typedefs
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2804
src/win32_window.c
2804
src/win32_window.c
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