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Began decoupling EGL code from X11.
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26a843043c
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@ -334,7 +334,7 @@ int _glfwInitOpenGL(void)
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}
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#endif
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_glfwLibrary.EGL.display = eglGetDisplay((EGLNativeDisplayType) _glfwLibrary.X11.display);
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_glfwLibrary.EGL.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
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if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY)
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
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@ -463,7 +463,7 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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{
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window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display,
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window->EGL.config,
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(EGLNativeWindowType) window->X11.handle,
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_GLFW_EGL_NATIVE_WINDOW,
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NULL);
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if (window->EGL.surface == EGL_NO_SURFACE)
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{
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@ -52,6 +52,9 @@
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL EGL
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL EGL
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#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->X11.handle)
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#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfwLibrary.X11.display)
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//========================================================================
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// GLFW platform specific types
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