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Win32: Add VERSIONINFO resource to GLFW DLL
This will let people see the API version in the Explorer property box.
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@ -132,6 +132,7 @@ information on what to include when reporting a bug.
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- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
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- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
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- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
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- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
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to the window menu
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to the window menu
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- [Win32] Added a version info resource to the GLFW DLL
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- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
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- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
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symbol redefinition (#1524)
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symbol redefinition (#1524)
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- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
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- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
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@ -72,6 +72,11 @@ if (_GLFW_X11 OR _GLFW_WAYLAND)
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endif()
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endif()
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endif()
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endif()
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if (WIN32 AND BUILD_SHARED_LIBS)
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configure_file(glfw.rc.in glfw.rc @ONLY)
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set(glfw_SOURCES ${glfw_SOURCES} "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
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endif()
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if (APPLE)
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if (APPLE)
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# For some reason CMake didn't know about .m until version 3.16
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# For some reason CMake didn't know about .m until version 3.16
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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30
src/glfw.rc.in
Normal file
30
src/glfw.rc.in
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@ -0,0 +1,30 @@
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#include <winver.h>
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
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PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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FILEFLAGS 0
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_DLL
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FILESUBTYPE 0
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{
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BLOCK "StringFileInfo"
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{
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BLOCK "040904B0"
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{
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VALUE "CompanyName", "GLFW"
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VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL"
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VALUE "FileVersion", "@GLFW_VERSION@"
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VALUE "OriginalFilename", "glfw3.dll"
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VALUE "ProductName", "GLFW"
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VALUE "ProductVersion", "@GLFW_VERSION@"
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}
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}
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BLOCK "VarFileInfo"
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{
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VALUE "Translation", 0x409, 1200
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}
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}
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