mirror of
https://github.com/glfw/glfw.git
synced 2025-06-15 12:12:16 +00:00
Merge branch 'master' of https://github.com/glfw/glfw
This commit is contained in:
commit
259992c37f
2
.gitignore
vendored
2
.gitignore
vendored
@ -77,6 +77,7 @@ examples/splitview
|
||||
examples/sharing
|
||||
examples/triangle-opengl
|
||||
examples/wave
|
||||
examples/windows
|
||||
tests/*.app
|
||||
tests/*.exe
|
||||
tests/clipboard
|
||||
@ -87,6 +88,7 @@ tests/gamma
|
||||
tests/glfwinfo
|
||||
tests/icon
|
||||
tests/iconify
|
||||
tests/inputlag
|
||||
tests/joysticks
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
|
18
README.md
18
README.md
@ -99,7 +99,7 @@ located in the `deps/` directory.
|
||||
functions
|
||||
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
|
||||
examples
|
||||
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
|
||||
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
|
||||
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
|
||||
@ -159,6 +159,10 @@ information on what to include when reporting a bug.
|
||||
configuration change (#1761)
|
||||
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
|
||||
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
|
||||
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
|
||||
(#1582)
|
||||
- [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
|
||||
Windows 10 version 1703 (#1511)
|
||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||
@ -178,6 +182,11 @@ information on what to include when reporting a bug.
|
||||
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
|
||||
could leak memory
|
||||
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
|
||||
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
|
||||
- [Cocoa] Bugfix: Menubar was not clickable on macOS 10.15+ until it lost and
|
||||
regained focus (#1648,#1802)
|
||||
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
|
||||
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
@ -203,6 +212,8 @@ information on what to include when reporting a bug.
|
||||
combinaitons (#1598)
|
||||
- [X11] Bugfix: Keys pressed simultaneously with others were not always
|
||||
reported (#1112,#1415,#1472,#1616)
|
||||
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
|
||||
(#1863)
|
||||
- [Wayland] Removed support for `wl_shell` (#1443)
|
||||
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
||||
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
||||
@ -212,6 +223,7 @@ information on what to include when reporting a bug.
|
||||
(#1463)
|
||||
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
|
||||
(#1798)
|
||||
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
|
||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
||||
@ -246,13 +258,16 @@ GLFW exists because people around the world donated their time and lent their
|
||||
skills.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- Laurent Aphecetche
|
||||
- Matt Arsenault
|
||||
- ashishgamedev
|
||||
- David Avedissian
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Coşku Baş
|
||||
- Niklas Behrens
|
||||
- Andrew Belt
|
||||
- Nevyn Bengtsson
|
||||
- Niklas Bergström
|
||||
- Denis Bernard
|
||||
- Doug Binks
|
||||
@ -439,6 +454,7 @@ skills.
|
||||
- Frank Wille
|
||||
- Andy Williams
|
||||
- Joel Winarske
|
||||
- Richard A. Wilkes
|
||||
- Tatsuya Yatagawa
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
|
151
deps/linmath.h
vendored
151
deps/linmath.h
vendored
@ -1,13 +1,8 @@
|
||||
#ifndef LINMATH_H
|
||||
#define LINMATH_H
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
|
||||
* - Added inclusion of string.h for memcpy
|
||||
* - Replaced tan and acos with tanf and acosf
|
||||
* - Replaced double constants with float equivalents
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#ifdef LINMATH_NO_INLINE
|
||||
@ -38,7 +33,7 @@ LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
} \
|
||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.; \
|
||||
float p = 0.f; \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
p += b[i]*a[i]; \
|
||||
@ -64,6 +59,12 @@ LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = src[i]; \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
@ -79,13 +80,13 @@ LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
|
||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f*vec3_mul_inner(v, n);
|
||||
float p = 2.f * vec3_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<3;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
@ -93,7 +94,7 @@ LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
@ -109,61 +110,59 @@ LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
|
||||
{
|
||||
int i, j;
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = N[i][j];
|
||||
vec4_dup(M[i], N[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
|
||||
{
|
||||
// Note: if M and N are the same, the user has to
|
||||
// explicitly make a copy of M and set it to N.
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
|
||||
{
|
||||
int i;
|
||||
vec4_scale(M[0], a[0], x);
|
||||
vec4_scale(M[1], a[1], y);
|
||||
vec4_scale(M[2], a[2], z);
|
||||
for(i = 0; i < 4; ++i) {
|
||||
M[3][i] = a[3][i];
|
||||
}
|
||||
vec4_dup(M[3], a[3]);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
@ -174,7 +173,7 @@ LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
@ -200,13 +199,13 @@ LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
@ -234,13 +233,13 @@ LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.;
|
||||
T[3][3] = 1.f;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
@ -252,7 +251,7 @@ LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
@ -264,7 +263,7 @@ LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
@ -276,7 +275,7 @@ LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
|
||||
{
|
||||
float s[6];
|
||||
float c[6];
|
||||
@ -317,10 +316,10 @@ LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
|
||||
{
|
||||
mat4x4_dup(R, M);
|
||||
float s = 1.;
|
||||
float s = 1.f;
|
||||
vec3 h;
|
||||
|
||||
vec3_norm(R[2], R[2]);
|
||||
@ -398,7 +397,7 @@ LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, floa
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
@ -441,24 +440,18 @@ LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
#define quat_add vec4_add
|
||||
#define quat_sub vec4_sub
|
||||
#define quat_norm vec4_norm
|
||||
#define quat_scale vec4_scale
|
||||
#define quat_mul_inner vec4_mul_inner
|
||||
|
||||
LINMATH_H_FUNC void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] + b[i];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] - b[i];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
@ -468,37 +461,22 @@ LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = v[i] * s;
|
||||
}
|
||||
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
|
||||
{
|
||||
float p = 0.f;
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
p += b[i]*a[i];
|
||||
return p;
|
||||
}
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat q)
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat const q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
|
||||
vec3 v;
|
||||
vec3_scale(v, axis, sinf(angle / 2));
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = v[i];
|
||||
r[3] = cosf(angle / 2);
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
|
||||
vec3 axis_norm;
|
||||
vec3_norm(axis_norm, axis);
|
||||
float s = sinf(angle / 2);
|
||||
float c = cosf(angle / 2);
|
||||
vec3_scale(r, axis_norm, s);
|
||||
r[3] = c;
|
||||
}
|
||||
#define quat_norm vec4_norm
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
@ -518,7 +496,7 @@ v' = v + q.w * t + cross(q.xyz, t)
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
@ -548,18 +526,21 @@ LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
|
||||
{
|
||||
/* XXX: The way this is written only works for othogonal matrices. */
|
||||
/* XXX: The way this is written only works for orthogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
quat_mul_vec3(R[0], q, M[0]);
|
||||
quat_mul_vec3(R[1], q, M[1]);
|
||||
quat_mul_vec3(R[2], q, M[2]);
|
||||
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[3][3] = 1.f;
|
||||
R[0][3] = M[0][3];
|
||||
R[1][3] = M[1][3];
|
||||
R[2][3] = M[2][3];
|
||||
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
|
||||
}
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
@ -589,7 +570,7 @@ LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
|
||||
{
|
||||
vec2 a; memcpy(a, _a, sizeof(a));
|
||||
vec2 b; memcpy(b, _b, sizeof(b));
|
||||
@ -597,14 +578,14 @@ LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s
|
||||
float z_a = 0.;
|
||||
float z_b = 0.;
|
||||
|
||||
if(vec2_len(a) < 1.f) {
|
||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||
if(vec2_len(a) < 1.) {
|
||||
z_a = sqrtf(1. - vec2_mul_inner(a, a));
|
||||
} else {
|
||||
vec2_norm(a, a);
|
||||
}
|
||||
|
||||
if(vec2_len(b) < 1.f) {
|
||||
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
|
||||
if(vec2_len(b) < 1.) {
|
||||
z_b = sqrtf(1. - vec2_mul_inner(b, b));
|
||||
} else {
|
||||
vec2_norm(b, b);
|
||||
}
|
||||
@ -615,7 +596,7 @@ LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s
|
||||
vec3 c_;
|
||||
vec3_mul_cross(c_, a_, b_);
|
||||
|
||||
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
|
||||
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
|
||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||
}
|
||||
#endif
|
||||
|
@ -1074,13 +1074,6 @@ VERBATIM_HEADERS = YES
|
||||
|
||||
ALPHABETICAL_INDEX = YES
|
||||
|
||||
# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
|
||||
# which the alphabetical index list will be split.
|
||||
# Minimum value: 1, maximum value: 20, default value: 5.
|
||||
# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
|
||||
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
|
||||
# In case all classes in a project start with a common prefix, all classes will
|
||||
# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
|
||||
# can be used to specify a prefix (or a list of prefixes) that should be ignored
|
||||
|
@ -37,7 +37,7 @@ elseif (_GLFW_OSMESA)
|
||||
endif()
|
||||
|
||||
if (_GLFW_X11 OR _GLFW_WAYLAND)
|
||||
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
|
||||
else()
|
||||
target_sources(glfw PRIVATE null_joystick.h null_joystick.c)
|
||||
@ -120,7 +120,7 @@ endif()
|
||||
|
||||
# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
|
||||
# source files that VS will build (Clang ignores this because we set -std=c99)
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
|
||||
if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
|
||||
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
|
||||
window.c win32_init.c win32_joystick.c
|
||||
win32_monitor.c win32_time.c win32_thread.c
|
||||
@ -130,11 +130,11 @@ if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
|
||||
endif()
|
||||
|
||||
# Enable a reasonable set of warnings
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
if (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
|
||||
CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
|
||||
CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
|
||||
|
||||
if ("${CMAKE_C_SIMULATE_ID}" STREQUAL "MSVC")
|
||||
if (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
|
||||
# Tell Clang-CL that this is a Clang flag
|
||||
target_compile_options(glfw PRIVATE "/clang:-Wall")
|
||||
else()
|
||||
@ -203,9 +203,6 @@ if (BUILD_SHARED_LIBS)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(glfw INTERFACE GLFW_DLL)
|
||||
elseif (APPLE)
|
||||
set_target_properties(glfw PROPERTIES
|
||||
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
|
||||
if (MINGW)
|
||||
|
@ -428,9 +428,6 @@ static GLFWbool initializeTIS(void)
|
||||
{
|
||||
if (_glfw.hints.init.ns.menubar)
|
||||
{
|
||||
// In case we are unbundled, make us a proper UI application
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
|
||||
// Menu bar setup must go between sharedApplication and finishLaunching
|
||||
// in order to properly emulate the behavior of NSApplicationMain
|
||||
|
||||
@ -557,6 +554,10 @@ int _glfwPlatformInit(void)
|
||||
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
|
||||
[NSApp run];
|
||||
|
||||
// In case we are unbundled, make us a proper UI application
|
||||
if (_glfw.hints.init.ns.menubar)
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
|
||||
return GLFW_TRUE;
|
||||
|
||||
} // autoreleasepool
|
||||
|
@ -39,8 +39,21 @@
|
||||
|
||||
// Get the name of the specified display, or NULL
|
||||
//
|
||||
static char* getDisplayName(CGDirectDisplayID displayID)
|
||||
static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
|
||||
{
|
||||
// IOKit doesn't work on Apple Silicon anymore
|
||||
// Luckily, 10.15 introduced -[NSScreen localizedName].
|
||||
// Use it if available, and fall back to IOKit otherwise.
|
||||
if (screen)
|
||||
{
|
||||
if ([screen respondsToSelector:@selector(localizedName)])
|
||||
{
|
||||
NSString* name = [screen valueForKey:@"localizedName"];
|
||||
if (name)
|
||||
return _glfw_strdup([name UTF8String]);
|
||||
}
|
||||
}
|
||||
|
||||
io_iterator_t it;
|
||||
io_service_t service;
|
||||
CFDictionaryRef info;
|
||||
@ -209,31 +222,6 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
|
||||
}
|
||||
}
|
||||
|
||||
// Finds and caches the NSScreen corresponding to the specified monitor
|
||||
//
|
||||
static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor->ns.screen)
|
||||
return GLFW_TRUE;
|
||||
|
||||
for (NSScreen* screen in [NSScreen screens])
|
||||
{
|
||||
NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
|
||||
{
|
||||
monitor->ns.screen = screen;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Returns the display refresh rate queried from the I/O registry
|
||||
//
|
||||
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
|
||||
@ -334,27 +322,46 @@ void _glfwPollMonitorsNS(void)
|
||||
if (CGDisplayIsAsleep(displays[i]))
|
||||
continue;
|
||||
|
||||
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
NSScreen* screen = nil;
|
||||
|
||||
for (screen in [NSScreen screens])
|
||||
{
|
||||
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
|
||||
break;
|
||||
}
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
for (uint32_t j = 0; j < disconnectedCount; j++)
|
||||
uint32_t j;
|
||||
for (j = 0; j < disconnectedCount; j++)
|
||||
{
|
||||
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
|
||||
{
|
||||
disconnected[j]->ns.screen = screen;
|
||||
disconnected[j] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j < disconnectedCount)
|
||||
continue;
|
||||
|
||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||
char* name = getDisplayName(displays[i]);
|
||||
char* name = getMonitorName(displays[i], screen);
|
||||
if (!name)
|
||||
name = _glfw_strdup("Unknown");
|
||||
|
||||
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
monitor->ns.unitNumber = unitNumber;
|
||||
monitor->ns.screen = screen;
|
||||
|
||||
free(name);
|
||||
|
||||
@ -463,8 +470,11 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!refreshMonitorScreen(monitor))
|
||||
return;
|
||||
if (!monitor->ns.screen)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Cannot query content scale without screen");
|
||||
}
|
||||
|
||||
const NSRect points = [monitor->ns.screen frame];
|
||||
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
|
||||
@ -483,8 +493,11 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!refreshMonitorScreen(monitor))
|
||||
return;
|
||||
if (!monitor->ns.screen)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Cannot query workarea without screen");
|
||||
}
|
||||
|
||||
const NSRect frameRect = [monitor->ns.screen visibleFrame];
|
||||
|
||||
@ -527,7 +540,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
}
|
||||
|
||||
// Skip duplicate modes
|
||||
if (i < *count)
|
||||
if (j < *count)
|
||||
continue;
|
||||
|
||||
(*count)++;
|
||||
|
@ -353,9 +353,9 @@ struct _GLFWcontext
|
||||
int robustness;
|
||||
int release;
|
||||
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
|
||||
_GLFWmakecontextcurrentfun makeCurrent;
|
||||
_GLFWswapbuffersfun swapBuffers;
|
||||
@ -408,23 +408,23 @@ struct _GLFWwindow
|
||||
_GLFWcontext context;
|
||||
|
||||
struct {
|
||||
GLFWwindowposfun pos;
|
||||
GLFWwindowsizefun size;
|
||||
GLFWwindowclosefun close;
|
||||
GLFWwindowrefreshfun refresh;
|
||||
GLFWwindowfocusfun focus;
|
||||
GLFWwindowiconifyfun iconify;
|
||||
GLFWwindowmaximizefun maximize;
|
||||
GLFWframebuffersizefun fbsize;
|
||||
GLFWwindowposfun pos;
|
||||
GLFWwindowsizefun size;
|
||||
GLFWwindowclosefun close;
|
||||
GLFWwindowrefreshfun refresh;
|
||||
GLFWwindowfocusfun focus;
|
||||
GLFWwindowiconifyfun iconify;
|
||||
GLFWwindowmaximizefun maximize;
|
||||
GLFWframebuffersizefun fbsize;
|
||||
GLFWwindowcontentscalefun scale;
|
||||
GLFWmousebuttonfun mouseButton;
|
||||
GLFWcursorposfun cursorPos;
|
||||
GLFWcursorenterfun cursorEnter;
|
||||
GLFWscrollfun scroll;
|
||||
GLFWkeyfun key;
|
||||
GLFWcharfun character;
|
||||
GLFWcharmodsfun charmods;
|
||||
GLFWdropfun drop;
|
||||
GLFWmousebuttonfun mouseButton;
|
||||
GLFWcursorposfun cursorPos;
|
||||
GLFWcursorenterfun cursorEnter;
|
||||
GLFWscrollfun scroll;
|
||||
GLFWkeyfun key;
|
||||
GLFWcharfun character;
|
||||
GLFWcharmodsfun charmods;
|
||||
GLFWdropfun drop;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
|
@ -39,6 +39,10 @@ static const GUID _glfw_GUID_DEVINTERFACE_HID =
|
||||
|
||||
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
|
||||
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
#warning "These symbols must be exported by the executable and have no effect in a DLL"
|
||||
#endif
|
||||
|
||||
// Executables (but not DLLs) exporting this symbol with this value will be
|
||||
// automatically directed to the high-performance GPU on Nvidia Optimus systems
|
||||
// with up-to-date drivers
|
||||
@ -614,7 +618,9 @@ void _glfwPlatformTerminate(void)
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
|
||||
#if defined(__MINGW32__)
|
||||
#if defined(__MINGW64_VERSION_MAJOR)
|
||||
" MinGW-w64"
|
||||
#elif defined(__MINGW32__)
|
||||
" MinGW"
|
||||
#elif defined(_MSC_VER)
|
||||
" VisualC"
|
||||
|
@ -501,7 +501,17 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_NCCREATE:
|
||||
{
|
||||
if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
|
||||
EnableNonClientDpiScaling(hWnd);
|
||||
{
|
||||
const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam;
|
||||
const _GLFWwndconfig* wndconfig = cs->lpCreateParams;
|
||||
|
||||
// On per-monitor DPI aware V1 systems, only enable
|
||||
// non-client scaling for windows that scale the client area
|
||||
// We need WM_GETDPISCALEDSIZE from V2 to keep the client
|
||||
// area static when the non-client area is scaled
|
||||
if (wndconfig && wndconfig->scaleToMonitor)
|
||||
EnableNonClientDpiScaling(hWnd);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1138,9 +1148,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
|
||||
const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
|
||||
|
||||
// Only apply the suggested size if the OS is new enough to have
|
||||
// sent a WM_GETDPISCALEDSIZE before this
|
||||
if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
|
||||
// Resize windowed mode windows that either permit rescaling or that
|
||||
// need it to compensate for non-client area scaling
|
||||
if (!window->monitor &&
|
||||
(window->win32.scaleToMonitor ||
|
||||
_glfwIsWindows10CreatorsUpdateOrGreaterWin32()))
|
||||
{
|
||||
RECT* suggested = (RECT*) lParam;
|
||||
SetWindowPos(window->win32.handle, HWND_TOP,
|
||||
@ -1255,7 +1267,7 @@ static int createNativeWindow(_GLFWwindow* window,
|
||||
wndconfig->parent ? wndconfig->parent->win32.handle : NULL,
|
||||
NULL, // No window menu
|
||||
GetModuleHandleW(NULL),
|
||||
NULL);
|
||||
(LPVOID) wndconfig);
|
||||
|
||||
free(wideTitle);
|
||||
|
||||
|
12
src/window.c
12
src/window.c
@ -901,27 +901,18 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
|
||||
window->autoIconify = value;
|
||||
else if (attrib == GLFW_RESIZABLE)
|
||||
{
|
||||
if (window->resizable == value)
|
||||
return;
|
||||
|
||||
window->resizable = value;
|
||||
if (!window->monitor)
|
||||
_glfwPlatformSetWindowResizable(window, value);
|
||||
}
|
||||
else if (attrib == GLFW_DECORATED)
|
||||
{
|
||||
if (window->decorated == value)
|
||||
return;
|
||||
|
||||
window->decorated = value;
|
||||
if (!window->monitor)
|
||||
_glfwPlatformSetWindowDecorated(window, value);
|
||||
}
|
||||
else if (attrib == GLFW_FLOATING)
|
||||
{
|
||||
if (window->floating == value)
|
||||
return;
|
||||
|
||||
window->floating = value;
|
||||
if (!window->monitor)
|
||||
_glfwPlatformSetWindowFloating(window, value);
|
||||
@ -930,9 +921,6 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
|
||||
window->focusOnShow = value;
|
||||
else if (attrib == GLFW_MOUSE_PASSTHROUGH)
|
||||
{
|
||||
if (window->mousePassthrough == value)
|
||||
return;
|
||||
|
||||
window->mousePassthrough = value;
|
||||
_glfwPlatformSetWindowMousePassthrough(window, value);
|
||||
}
|
||||
|
@ -81,22 +81,21 @@ static void outputHandleMode(void* data,
|
||||
monitor->modes[monitor->modeCount - 1] = mode;
|
||||
|
||||
if (flags & WL_OUTPUT_MODE_CURRENT)
|
||||
{
|
||||
monitor->wl.currentMode = monitor->modeCount - 1;
|
||||
|
||||
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
|
||||
{
|
||||
// If Wayland does not provide a physical size, assume the default 96 DPI
|
||||
monitor->widthMM = (int) (width * 25.4f / 96.f);
|
||||
monitor->heightMM = (int) (height * 25.4f / 96.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void outputHandleDone(void* data, struct wl_output* output)
|
||||
{
|
||||
struct _GLFWmonitor *monitor = data;
|
||||
|
||||
if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
|
||||
{
|
||||
// If Wayland does not provide a physical size, assume the default 96 DPI
|
||||
const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
|
||||
monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
|
||||
monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
|
||||
}
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
||||
}
|
||||
|
||||
|
@ -2485,7 +2485,11 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
if (window->monitor)
|
||||
{
|
||||
_glfwPlatformSetWindowDecorated(window, window->decorated);
|
||||
_glfwPlatformSetWindowFloating(window, window->floating);
|
||||
releaseMonitor(window);
|
||||
}
|
||||
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
updateNormalHints(window, width, height);
|
||||
|
Loading…
Reference in New Issue
Block a user