Added GLFW_AUTO_ICONIFY.

By default, full screen windows that lose focus will be iconified and
the video mode will be restored.  This makes it impossible to create
applications spanning multiple monitors.  The GLFW_AUTO_ICONIFY window
hint will allow users to disable this behavior.

Fixes #143.
This commit is contained in:
Camilla Berglund 2014-04-08 15:32:34 +02:00
parent 4fb5da75dc
commit 25e7ff1196
7 changed files with 43 additions and 18 deletions

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@ -58,6 +58,8 @@ GLFW bundles a number of dependencies in the `deps/` directory.
- Added `empty` test program for verifying posting of empty events - Added `empty` test program for verifying posting of empty events
- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around - Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
the client area of a window the client area of a window
- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
automatically iconify (and restore the previous video mode) on focus loss
- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header - Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
- Added *partial and experimental* support for Wayland - Added *partial and experimental* support for Wayland
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even - Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even

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@ -33,6 +33,14 @@ GLFW now supports querying the size, on each side, of the frame around the
client area of a window, with @ref glfwGetWindowFrameSize. client area of a window, with @ref glfwGetWindowFrameSize.
@subsection news_31_autoiconify Multi-monitor installation support
GLFW now supports disabling auto-iconification of full screen windows with
[GLFW_AUTO_ICONIFY](@ref window_hints_wnd). This is intended for people
building multi-monitor installations, where you need windows to stay in full
screen despite losing focus.
@section news_30 New features in version 3.0 @section news_30 New features in version 3.0
@subsection news_30_cmake CMake build system @subsection news_30_cmake CMake build system

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@ -105,17 +105,21 @@ Hints that do not apply to a given type of window or context are ignored.
@subsection window_hints_wnd Window related hints @subsection window_hints_wnd Window related hints
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the The `GLFW_RESIZABLE` hint specifies whether the (windowed mode) window will be
user*. The window will still be resizable using the @ref glfwSetWindowSize resizable *by the user*. The window will still be resizable using the @ref
function. This hint is ignored for full screen windows. glfwSetWindowSize function. This hint is ignored for full screen windows.
The `GLFW_VISIBLE` hint specifies whether the window will be initially The `GLFW_VISIBLE` hint specifies whether the (windowed mode) window will be
visible. This hint is ignored for full screen windows. initially visible. This hint is ignored for full screen windows.
The `GLFW_DECORATED` hint specifies whether the window will have window The `GLFW_DECORATED` hint specifies whether the (windowed mode) window will have
decorations such as a border, a close widget, etc. This hint is ignored for window decorations such as a border, a close widget, etc. This hint is ignored
full screen windows. Note that even though a window may lack a close widget, it for full screen windows. Note that even though a window may lack a close
is usually still possible for the user to generate close events. widget, it is usually still possible for the user to generate close events.
The `GLFW_AUTO_ICONIFY` hint specifies whether the (full screen) window
will automatically iconify and restore the previous video mode on focus loss.
This hint is ignored for windowed mode windows.
@subsection window_hints_fb Framebuffer related hints @subsection window_hints_fb Framebuffer related hints
@ -196,6 +200,7 @@ a robustness strategy.
| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` | | `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |

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@ -497,6 +497,7 @@ extern "C" {
#define GLFW_RESIZABLE 0x00020003 #define GLFW_RESIZABLE 0x00020003
#define GLFW_VISIBLE 0x00020004 #define GLFW_VISIBLE 0x00020004
#define GLFW_DECORATED 0x00020005 #define GLFW_DECORATED 0x00020005
#define GLFW_AUTO_ICONIFY 0x00020006
#define GLFW_RED_BITS 0x00021001 #define GLFW_RED_BITS 0x00021001
#define GLFW_GREEN_BITS 0x00021002 #define GLFW_GREEN_BITS 0x00021002

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@ -152,6 +152,7 @@ struct _GLFWwndconfig
GLboolean resizable; GLboolean resizable;
GLboolean visible; GLboolean visible;
GLboolean decorated; GLboolean decorated;
GLboolean autoIconify;
_GLFWmonitor* monitor; _GLFWmonitor* monitor;
}; };
@ -215,6 +216,7 @@ struct _GLFWwindow
GLboolean iconified; GLboolean iconified;
GLboolean resizable; GLboolean resizable;
GLboolean decorated; GLboolean decorated;
GLboolean autoIconify;
GLboolean visible; GLboolean visible;
GLboolean closed; GLboolean closed;
void* userPointer; void* userPointer;
@ -319,6 +321,7 @@ struct _GLFWlibrary
GLboolean resizable; GLboolean resizable;
GLboolean visible; GLboolean visible;
GLboolean decorated; GLboolean decorated;
GLboolean autoIconify;
int samples; int samples;
GLboolean sRGB; GLboolean sRGB;
int refreshRate; int refreshRate;

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@ -436,7 +436,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
if (window->cursorMode != GLFW_CURSOR_NORMAL) if (window->cursorMode != GLFW_CURSOR_NORMAL)
restoreCursor(window); restoreCursor(window);
if (window->monitor) if (window->monitor && window->autoIconify)
{ {
if (!iconified) if (!iconified)
{ {
@ -455,7 +455,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
if (window->cursorMode != GLFW_CURSOR_NORMAL) if (window->cursorMode != GLFW_CURSOR_NORMAL)
_glfwPlatformApplyCursorMode(window); _glfwPlatformApplyCursorMode(window);
if (window->monitor) if (window->monitor && window->autoIconify)
_glfwSetVideoMode(window->monitor, &window->videoMode); _glfwSetVideoMode(window->monitor, &window->videoMode);
} }

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@ -173,6 +173,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
wndconfig.monitor = (_GLFWmonitor*) monitor; wndconfig.monitor = (_GLFWmonitor*) monitor;
// Set up desired context config // Set up desired context config
@ -210,6 +211,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->monitor = wndconfig.monitor; window->monitor = wndconfig.monitor;
window->resizable = wndconfig.resizable; window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated; window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->cursorMode = GLFW_CURSOR_NORMAL; window->cursorMode = GLFW_CURSOR_NORMAL;
// Save the currently current context so it can be restored later // Save the currently current context so it can be restored later
@ -270,6 +272,7 @@ void glfwDefaultWindowHints(void)
_glfw.hints.resizable = GL_TRUE; _glfw.hints.resizable = GL_TRUE;
_glfw.hints.visible = GL_TRUE; _glfw.hints.visible = GL_TRUE;
_glfw.hints.decorated = GL_TRUE; _glfw.hints.decorated = GL_TRUE;
_glfw.hints.autoIconify = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfw.hints.redBits = 8; _glfw.hints.redBits = 8;
@ -331,6 +334,9 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_DECORATED: case GLFW_DECORATED:
_glfw.hints.decorated = hint; _glfw.hints.decorated = hint;
break; break;
case GLFW_AUTO_ICONIFY:
_glfw.hints.autoIconify = hint;
break;
case GLFW_VISIBLE: case GLFW_VISIBLE:
_glfw.hints.visible = hint; _glfw.hints.visible = hint;
break; break;