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synced 2024-11-26 03:52:01 +00:00
Added GLFW_AUTO_ICONIFY.
By default, full screen windows that lose focus will be iconified and the video mode will be restored. This makes it impossible to create applications spanning multiple monitors. The GLFW_AUTO_ICONIFY window hint will allow users to disable this behavior. Fixes #143.
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@ -58,6 +58,8 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- Added `empty` test program for verifying posting of empty events
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- Added `empty` test program for verifying posting of empty events
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- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
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- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
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the client area of a window
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the client area of a window
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- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
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automatically iconify (and restore the previous video mode) on focus loss
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Added *partial and experimental* support for Wayland
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- Added *partial and experimental* support for Wayland
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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@ -33,6 +33,14 @@ GLFW now supports querying the size, on each side, of the frame around the
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client area of a window, with @ref glfwGetWindowFrameSize.
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client area of a window, with @ref glfwGetWindowFrameSize.
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@subsection news_31_autoiconify Multi-monitor installation support
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GLFW now supports disabling auto-iconification of full screen windows with
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[GLFW_AUTO_ICONIFY](@ref window_hints_wnd). This is intended for people
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building multi-monitor installations, where you need windows to stay in full
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screen despite losing focus.
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@section news_30 New features in version 3.0
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@section news_30 New features in version 3.0
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@subsection news_30_cmake CMake build system
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@subsection news_30_cmake CMake build system
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@ -105,17 +105,21 @@ Hints that do not apply to a given type of window or context are ignored.
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@subsection window_hints_wnd Window related hints
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@subsection window_hints_wnd Window related hints
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The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the
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The `GLFW_RESIZABLE` hint specifies whether the (windowed mode) window will be
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user*. The window will still be resizable using the @ref glfwSetWindowSize
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resizable *by the user*. The window will still be resizable using the @ref
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function. This hint is ignored for full screen windows.
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glfwSetWindowSize function. This hint is ignored for full screen windows.
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The `GLFW_VISIBLE` hint specifies whether the window will be initially
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The `GLFW_VISIBLE` hint specifies whether the (windowed mode) window will be
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visible. This hint is ignored for full screen windows.
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initially visible. This hint is ignored for full screen windows.
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The `GLFW_DECORATED` hint specifies whether the window will have window
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The `GLFW_DECORATED` hint specifies whether the (windowed mode) window will have
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decorations such as a border, a close widget, etc. This hint is ignored for
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window decorations such as a border, a close widget, etc. This hint is ignored
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full screen windows. Note that even though a window may lack a close widget, it
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for full screen windows. Note that even though a window may lack a close
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is usually still possible for the user to generate close events.
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widget, it is usually still possible for the user to generate close events.
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The `GLFW_AUTO_ICONIFY` hint specifies whether the (full screen) window
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will automatically iconify and restore the previous video mode on focus loss.
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This hint is ignored for windowed mode windows.
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@subsection window_hints_fb Framebuffer related hints
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@subsection window_hints_fb Framebuffer related hints
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@ -196,6 +200,7 @@ a robustness strategy.
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| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
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| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
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@ -497,6 +497,7 @@ extern "C" {
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#define GLFW_RESIZABLE 0x00020003
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#define GLFW_RESIZABLE 0x00020003
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#define GLFW_VISIBLE 0x00020004
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#define GLFW_VISIBLE 0x00020004
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#define GLFW_DECORATED 0x00020005
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#define GLFW_DECORATED 0x00020005
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#define GLFW_AUTO_ICONIFY 0x00020006
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#define GLFW_RED_BITS 0x00021001
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#define GLFW_RED_BITS 0x00021001
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#define GLFW_GREEN_BITS 0x00021002
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#define GLFW_GREEN_BITS 0x00021002
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@ -152,6 +152,7 @@ struct _GLFWwndconfig
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GLboolean resizable;
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GLboolean resizable;
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GLboolean visible;
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GLboolean visible;
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GLboolean decorated;
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GLboolean decorated;
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GLboolean autoIconify;
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_GLFWmonitor* monitor;
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_GLFWmonitor* monitor;
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};
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};
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@ -215,6 +216,7 @@ struct _GLFWwindow
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GLboolean iconified;
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GLboolean iconified;
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GLboolean resizable;
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GLboolean resizable;
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GLboolean decorated;
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GLboolean decorated;
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GLboolean autoIconify;
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GLboolean visible;
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GLboolean visible;
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GLboolean closed;
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GLboolean closed;
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void* userPointer;
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void* userPointer;
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@ -319,6 +321,7 @@ struct _GLFWlibrary
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GLboolean resizable;
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GLboolean resizable;
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GLboolean visible;
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GLboolean visible;
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GLboolean decorated;
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GLboolean decorated;
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GLboolean autoIconify;
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int samples;
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int samples;
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GLboolean sRGB;
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GLboolean sRGB;
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int refreshRate;
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int refreshRate;
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@ -436,7 +436,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (window->cursorMode != GLFW_CURSOR_NORMAL)
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if (window->cursorMode != GLFW_CURSOR_NORMAL)
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restoreCursor(window);
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restoreCursor(window);
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if (window->monitor)
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if (window->monitor && window->autoIconify)
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{
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{
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if (!iconified)
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if (!iconified)
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{
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{
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@ -455,7 +455,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (window->cursorMode != GLFW_CURSOR_NORMAL)
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if (window->cursorMode != GLFW_CURSOR_NORMAL)
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_glfwPlatformApplyCursorMode(window);
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_glfwPlatformApplyCursorMode(window);
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if (window->monitor)
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if (window->monitor && window->autoIconify)
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_glfwSetVideoMode(window->monitor, &window->videoMode);
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_glfwSetVideoMode(window->monitor, &window->videoMode);
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}
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}
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20
src/window.c
20
src/window.c
@ -173,6 +173,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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// Set up desired context config
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// Set up desired context config
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@ -207,10 +208,11 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0);
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window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0);
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}
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}
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window->monitor = wndconfig.monitor;
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window->monitor = wndconfig.monitor;
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window->resizable = wndconfig.resizable;
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window->resizable = wndconfig.resizable;
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window->decorated = wndconfig.decorated;
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window->decorated = wndconfig.decorated;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->autoIconify = wndconfig.autoIconify;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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// Save the currently current context so it can be restored later
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// Save the currently current context so it can be restored later
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previous = _glfwPlatformGetCurrentContext();
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previous = _glfwPlatformGetCurrentContext();
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@ -267,9 +269,10 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.minor = 0;
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_glfw.hints.minor = 0;
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// The default is a visible, resizable window with decorations
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// The default is a visible, resizable window with decorations
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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_glfw.hints.autoIconify = GL_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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_glfw.hints.redBits = 8;
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_glfw.hints.redBits = 8;
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@ -331,6 +334,9 @@ GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_DECORATED:
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case GLFW_DECORATED:
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_glfw.hints.decorated = hint;
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_glfw.hints.decorated = hint;
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break;
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break;
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case GLFW_AUTO_ICONIFY:
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_glfw.hints.autoIconify = hint;
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break;
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case GLFW_VISIBLE:
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case GLFW_VISIBLE:
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_glfw.hints.visible = hint;
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_glfw.hints.visible = hint;
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break;
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break;
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