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Formatting.
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@ -149,38 +149,44 @@ static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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{
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_GLFWfbconfig* result;
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_GLFWfbconfig* fbconfigs;
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PIXELFORMATDESCRIPTOR pfd;
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int i, count;
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int i, available;
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*found = 0;
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if (window->WGL.ARB_pixel_format)
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count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB);
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{
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available = getPixelFormatAttrib(window,
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1,
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WGL_NUMBER_PIXEL_FORMATS_ARB);
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}
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else
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{
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count = DescribePixelFormat(window->WGL.DC,
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1,
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sizeof(PIXELFORMATDESCRIPTOR),
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NULL);
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available = DescribePixelFormat(window->WGL.DC,
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1,
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sizeof(PIXELFORMATDESCRIPTOR),
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NULL);
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}
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if (!count)
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if (!available)
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE, "Win32/WGL: No pixel formats found");
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return NULL;
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}
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
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if (!result)
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fbconfigs = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * available);
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if (!fbconfigs)
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{
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_glfwSetError(GLFW_OUT_OF_MEMORY,
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"Win32/WGL: Failed to allocate _GLFWfbconfig array");
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return NULL;
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}
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for (i = 1; i <= count; i++)
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for (i = 1; i <= available; i++)
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{
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_GLFWfbconfig* fbconfig = fbconfigs + *found;
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if (window->WGL.ARB_pixel_format)
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{
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// Get pixel format attributes through WGL_ARB_pixel_format
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@ -203,41 +209,41 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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continue;
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}
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result[*found].redBits =
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fbconfig->redBits =
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getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
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result[*found].greenBits =
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fbconfig->greenBits =
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getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
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result[*found].blueBits =
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fbconfig->blueBits =
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getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
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result[*found].alphaBits =
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fbconfig->alphaBits =
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getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
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result[*found].depthBits =
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fbconfig->depthBits =
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getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
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result[*found].stencilBits =
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fbconfig->stencilBits =
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getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
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result[*found].accumRedBits =
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fbconfig->accumRedBits =
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getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
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result[*found].accumGreenBits =
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fbconfig->accumGreenBits =
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getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
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result[*found].accumBlueBits =
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fbconfig->accumBlueBits =
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getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
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result[*found].accumAlphaBits =
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fbconfig->accumAlphaBits =
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getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
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result[*found].auxBuffers =
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fbconfig->auxBuffers =
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getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
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result[*found].stereo =
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fbconfig->stereo =
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getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
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if (window->WGL.ARB_multisample)
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{
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result[*found].samples =
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fbconfig->samples =
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getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
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}
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else
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result[*found].samples = 0;
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fbconfig->samples = 0;
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}
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else
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{
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@ -267,32 +273,32 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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if (pfd.iPixelType != PFD_TYPE_RGBA)
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continue;
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result[*found].redBits = pfd.cRedBits;
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result[*found].greenBits = pfd.cGreenBits;
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result[*found].blueBits = pfd.cBlueBits;
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result[*found].alphaBits = pfd.cAlphaBits;
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fbconfig->redBits = pfd.cRedBits;
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fbconfig->greenBits = pfd.cGreenBits;
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fbconfig->blueBits = pfd.cBlueBits;
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fbconfig->alphaBits = pfd.cAlphaBits;
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result[*found].depthBits = pfd.cDepthBits;
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result[*found].stencilBits = pfd.cStencilBits;
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fbconfig->depthBits = pfd.cDepthBits;
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fbconfig->stencilBits = pfd.cStencilBits;
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result[*found].accumRedBits = pfd.cAccumRedBits;
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result[*found].accumGreenBits = pfd.cAccumGreenBits;
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result[*found].accumBlueBits = pfd.cAccumBlueBits;
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result[*found].accumAlphaBits = pfd.cAccumAlphaBits;
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fbconfig->accumRedBits = pfd.cAccumRedBits;
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fbconfig->accumGreenBits = pfd.cAccumGreenBits;
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fbconfig->accumBlueBits = pfd.cAccumBlueBits;
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fbconfig->accumAlphaBits = pfd.cAccumAlphaBits;
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result[*found].auxBuffers = pfd.cAuxBuffers;
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result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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fbconfig->auxBuffers = pfd.cAuxBuffers;
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fbconfig->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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// PFD pixel formats do not support FSAA
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result[*found].samples = 0;
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fbconfig->samples = 0;
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}
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result[*found].platformID = i;
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fbconfig->platformID = i;
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(*found)++;
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}
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return result;
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return fbconfigs;
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}
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