mirror of
https://github.com/glfw/glfw.git
synced 2025-10-03 13:20:58 +00:00
Merge branch 'master' into AnalyzeContext-sRGB
This commit is contained in:
commit
27df891a7a
@ -56,6 +56,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
|
||||
- Added `glfwPostEmptyEvent` for allowing secondary threads to cause
|
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`glfwWaitEvents` to return
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- Added `empty` test program for verifying posting of empty events
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- Added `glfwSetCharModsCallback` for receiving character events with modifiers
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- Added `glfwGetWindowFrameSize` for retrieving the size of the frame around
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the client area of a window
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- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
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|
@ -47,6 +47,14 @@ GLFW not supports floating windows, also called topmost or always on top, for
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easier debugging, with the `GLFW_FLOATING` window hint.
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@subsection news_31_charmods Character with modifiers callback
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GLFW now provides a callback for character events with modifier key bits.
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Unlike the regular character callback, this will report character events that
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will not result in a character being input, for example if the Control key is
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held down.
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@subsection news_31_egl Stable EGL support
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The support for EGL is now stable, successfully running on PandaBoards, Mesa,
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|
@ -788,6 +788,24 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
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*/
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typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
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/*! @brief The function signature for Unicode character with modifiers
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* callbacks.
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*
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* This is the function signature for Unicode character with modifiers callback
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* functions. It is called for each input character, regardless of what
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* modifier keys are held down.
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*
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* @param[in] window The window that received the event.
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* @param[in] codepoint The Unicode code point of the character.
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* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
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* held down.
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*
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* @sa glfwSetCharModsCallback
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*
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* @ingroup input
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*/
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typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
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/*! @brief The function signature for file drop callbacks.
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*
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* This is the function signature for file drop callbacks.
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@ -2151,9 +2169,19 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
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* This function sets the character callback of the specific window, which is
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* called when a Unicode character is input.
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*
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* The character callback is intended for text input. If you want to know
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* whether a specific key was pressed or released, use the
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* [key callback](@ref glfwSetKeyCallback) instead.
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* The character callback is intended for Unicode text input. As it deals with
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* characters, it is keyboard layout dependent, whereas the
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* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
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* to physical keys, as a key may produce zero, one or more characters. If you
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* want to know whether a specific physical key was pressed or released, see
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* the key callback instead.
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*
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* The character callback behaves as system text input normally does and will
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* not be called if modifier keys are held down that would prevent normal text
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* input on that platform, for example a Super (Command) key on OS X or Alt key
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* on Windows. There is a
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* [character with modifiers callback](@ref glfwSetCharModsCallback) that
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* receives these events.
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*
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* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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@ -2167,6 +2195,33 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
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*/
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GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
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/*! @brief Sets the Unicode character with modifiers callback.
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*
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* This function sets the character with modifiers callback of the specific
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* window, which is called when a Unicode character is input regardless of what
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* modifier keys are used.
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*
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* The character with modifiers callback is intended for implementing custom
|
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* Unicode character input. For regular Unicode text input, see the
|
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* [character callback](@ref glfwSetCharCallback). Like the character
|
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* callback, the character with modifiers callback deals with characters and is
|
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* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
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* a key may produce zero, one or more characters. If you want to know whether
|
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* a specific physical key was pressed or released, see the
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* [key callback](@ref glfwSetKeyCallback) instead.
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*
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* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or an
|
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* error occurred.
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*
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* @note This function may only be called from the main thread.
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*
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* @ingroup input
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*/
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GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
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/*! @brief Sets the mouse button callback.
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*
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* This function sets the mouse button callback of the specified window, which
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|
@ -605,13 +605,15 @@ static int translateKey(unsigned int key)
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{
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const int key = translateKey([event keyCode]);
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const int mods = translateFlags([event modifierFlags]);
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_glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
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NSString* characters = [event characters];
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NSUInteger i, length = [characters length];
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const int plain = !(mods & GLFW_MOD_SUPER);
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for (i = 0; i < length; i++)
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_glfwInputChar(window, [characters characterAtIndex:i]);
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_glfwInputChar(window, [characters characterAtIndex:i], mods, plain);
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}
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- (void)flagsChanged:(NSEvent *)event
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|
20
src/input.c
20
src/input.c
@ -153,13 +153,19 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
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}
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint)
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain)
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{
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if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
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return;
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if (window->callbacks.character)
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window->callbacks.character((GLFWwindow*) window, codepoint);
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if (window->callbacks.charmods)
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window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
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if (plain)
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{
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if (window->callbacks.character)
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window->callbacks.character((GLFWwindow*) window, codepoint);
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}
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}
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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@ -439,6 +445,14 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
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return cbfun;
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}
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GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
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return cbfun;
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}
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GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
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GLFWmousebuttonfun cbfun)
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{
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|
@ -262,6 +262,7 @@ struct _GLFWwindow
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GLFWscrollfun scroll;
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GLFWkeyfun key;
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GLFWcharfun character;
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GLFWcharmodsfun charmods;
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GLFWdropfun drop;
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} callbacks;
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@ -700,9 +701,12 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
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/*! @brief Notifies shared code of a Unicode character input event.
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* @param[in] window The window that received the event.
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* @param[in] codepoint The Unicode code point of the input character.
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* @param[in] mods Bit field describing which modifier keys were held down.
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* @param[in] plain `GL_TRUE` if the character is regular text input, or
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* `GL_FALSE` otherwise.
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* @ingroup event
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||||
*/
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint);
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void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain);
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/*! @brief Notifies shared code of a scroll event.
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* @param[in] window The window that received the event.
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|
@ -526,9 +526,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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}
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case WM_CHAR:
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{
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_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
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return 0;
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}
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case WM_SYSCHAR:
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{
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_glfwInputChar(window, (unsigned int) wParam);
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_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_FALSE);
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return 0;
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}
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@ -543,7 +548,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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return TRUE;
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}
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_glfwInputChar(window, (unsigned int) wParam);
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_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
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return FALSE;
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}
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|
@ -576,40 +576,16 @@ static GLboolean initExtensions(void)
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return GL_TRUE;
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}
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// Create a blank cursor (for locked mouse mode)
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// Create a blank cursor for hidden and disabled cursor modes
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//
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static Cursor createNULLCursor(void)
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{
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Pixmap cursormask;
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XGCValues xgc;
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GC gc;
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XColor col;
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Cursor cursor;
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unsigned char pixels[16 * 16 * 4];
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GLFWimage image = { 16, 16, pixels };
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_glfwGrabXErrorHandler();
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memset(pixels, 0, sizeof(pixels));
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cursormask = XCreatePixmap(_glfw.x11.display, _glfw.x11.root, 1, 1, 1);
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xgc.function = GXclear;
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gc = XCreateGC(_glfw.x11.display, cursormask, GCFunction, &xgc);
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XFillRectangle(_glfw.x11.display, cursormask, gc, 0, 0, 1, 1);
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col.pixel = 0;
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col.red = 0;
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col.flags = 4;
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cursor = XCreatePixmapCursor(_glfw.x11.display,
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cursormask, cursormask,
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&col, &col, 0, 0);
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XFreePixmap(_glfw.x11.display, cursormask);
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XFreeGC(_glfw.x11.display, gc);
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_glfwReleaseXErrorHandler();
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|
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if (cursor == None)
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{
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_glfwInputXError(GLFW_PLATFORM_ERROR,
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"X11: Failed to create null cursor");
|
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}
|
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|
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return cursor;
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return _glfwCreateCursor(&image, 0, 0);
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}
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// Terminate X11 display
|
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@ -664,6 +640,37 @@ void _glfwInputXError(int error, const char* message)
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_glfwInputError(error, "%s: %s", message, buffer);
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}
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// Create a cursor object
|
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//
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Cursor _glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
|
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{
|
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int i;
|
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Cursor cursor;
|
||||
|
||||
XcursorImage* native = XcursorImageCreate(image->width, image->height);
|
||||
if (native == NULL)
|
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return None;
|
||||
|
||||
native->xhot = xhot;
|
||||
native->yhot = yhot;
|
||||
|
||||
unsigned char* source = (unsigned char*) image->pixels;
|
||||
XcursorPixel* target = native->pixels;
|
||||
|
||||
for (i = 0; i < image->width * image->height; i++, target++, source += 4)
|
||||
{
|
||||
*target = (source[3] << 24) |
|
||||
(source[0] << 16) |
|
||||
(source[1] << 8) |
|
||||
source[2];
|
||||
}
|
||||
|
||||
cursor = XcursorImageLoadCursor(_glfw.x11.display, native);
|
||||
XcursorImageDestroy(native);
|
||||
|
||||
return cursor;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
|
@ -256,6 +256,8 @@ void _glfwHandleSelectionClear(XEvent* event);
|
||||
void _glfwHandleSelectionRequest(XEvent* event);
|
||||
void _glfwPushSelectionToManager(_GLFWwindow* window);
|
||||
|
||||
Cursor _glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
|
||||
|
||||
// Window support
|
||||
_GLFWwindow* _glfwFindWindowByHandle(Window handle);
|
||||
unsigned long _glfwGetWindowProperty(Window window,
|
||||
|
@ -609,7 +609,10 @@ static void processEvent(XEvent *event)
|
||||
_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
|
||||
|
||||
if (character != -1)
|
||||
_glfwInputChar(window, character);
|
||||
{
|
||||
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
|
||||
_glfwInputChar(window, character, mods, plain);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1454,29 +1457,7 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
|
||||
const GLFWimage* image,
|
||||
int xhot, int yhot)
|
||||
{
|
||||
int i;
|
||||
|
||||
XcursorImage* native = XcursorImageCreate(image->width, image->height);
|
||||
if (native == NULL)
|
||||
return GL_FALSE;
|
||||
|
||||
native->xhot = xhot;
|
||||
native->yhot = yhot;
|
||||
|
||||
unsigned char* source = (unsigned char*) image->pixels;
|
||||
XcursorPixel* target = native->pixels;
|
||||
|
||||
for (i = 0; i < image->width * image->height; i++, target++, source += 4)
|
||||
{
|
||||
*target = (source[3] << 24) |
|
||||
(source[0] << 16) |
|
||||
(source[1] << 8) |
|
||||
source[2];
|
||||
}
|
||||
|
||||
cursor->x11.handle = XcursorImageLoadCursor(_glfw.x11.display, native);
|
||||
XcursorImageDestroy(native);
|
||||
|
||||
cursor->x11.handle = _glfwCreateCursor(image, xhot, yhot);
|
||||
if (cursor->x11.handle == None)
|
||||
return GL_FALSE;
|
||||
|
||||
|
@ -187,9 +187,8 @@ static const char* get_key_name(int key)
|
||||
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
|
||||
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
|
||||
case GLFW_KEY_MENU: return "MENU";
|
||||
case GLFW_KEY_UNKNOWN: return "UNKNOWN";
|
||||
|
||||
default: return NULL;
|
||||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
@ -218,15 +217,22 @@ static const char* get_button_name(int button)
|
||||
return "right";
|
||||
case GLFW_MOUSE_BUTTON_MIDDLE:
|
||||
return "middle";
|
||||
default:
|
||||
{
|
||||
static char name[16];
|
||||
sprintf(name, "%i", button);
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static const char* get_mods_name(int mods)
|
||||
{
|
||||
static char name[512];
|
||||
|
||||
if (mods == 0)
|
||||
return " no mods";
|
||||
|
||||
name[0] = '\0';
|
||||
|
||||
if (mods & GLFW_MOD_SHIFT)
|
||||
@ -321,18 +327,11 @@ static void window_iconify_callback(GLFWwindow* window, int iconified)
|
||||
static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
const char* name = get_button_name(button);
|
||||
|
||||
printf("%08x to %i at %0.3f: Mouse button %i",
|
||||
counter++, slot->number, glfwGetTime(), button);
|
||||
|
||||
if (name)
|
||||
printf(" (%s)", name);
|
||||
|
||||
if (mods)
|
||||
printf(" (with%s)", get_mods_name(mods));
|
||||
|
||||
printf(" was %s\n", get_action_name(action));
|
||||
printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), button,
|
||||
get_button_name(button),
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
}
|
||||
|
||||
static void cursor_position_callback(GLFWwindow* window, double x, double y)
|
||||
@ -359,19 +358,13 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
const char* name = get_key_name(key);
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
|
||||
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x",
|
||||
counter++, slot->number, glfwGetTime(), key, scancode);
|
||||
|
||||
if (name)
|
||||
printf(" (%s)", name);
|
||||
|
||||
if (mods)
|
||||
printf(" (with%s)", get_mods_name(mods));
|
||||
|
||||
printf(" was %s\n", get_action_name(action));
|
||||
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
|
||||
counter++, slot->number, glfwGetTime(), key, scancode,
|
||||
get_key_name(key),
|
||||
get_mods_name(mods),
|
||||
get_action_name(action));
|
||||
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
@ -396,6 +389,15 @@ static void char_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
get_character_string(codepoint));
|
||||
}
|
||||
|
||||
static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Character 0x%08x (%s) (with%s) input\n",
|
||||
counter++, slot->number, glfwGetTime(), codepoint,
|
||||
get_character_string(codepoint),
|
||||
get_mods_name(mods));
|
||||
}
|
||||
|
||||
static void drop_callback(GLFWwindow* window, int count, const char** names)
|
||||
{
|
||||
int i;
|
||||
@ -546,6 +548,7 @@ int main(int argc, char** argv)
|
||||
glfwSetScrollCallback(slots[i].window, scroll_callback);
|
||||
glfwSetKeyCallback(slots[i].window, key_callback);
|
||||
glfwSetCharCallback(slots[i].window, char_callback);
|
||||
glfwSetCharModsCallback(slots[i].window, char_mods_callback);
|
||||
glfwSetDropCallback(slots[i].window, drop_callback);
|
||||
|
||||
glfwMakeContextCurrent(slots[i].window);
|
||||
|
Loading…
Reference in New Issue
Block a user