Added position to touch press and release events.

This commit is contained in:
Camilla Berglund 2012-04-25 23:56:56 +02:00
parent e598013d3c
commit 2875ec1242

View File

@ -555,14 +555,18 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
if (inputs[i].dwFlags & TOUCHEVENTF_DOWN)
_glfwInputTouch(window, (int) inputs[i].dwID, GLFW_PRESS);
else if (inputs[i].dwFlags & TOUCHEVENTF_UP)
_glfwInputTouch(window, (int) inputs[i].dwID, GLFW_RELEASE);
else if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
if (inputs[i].dwFlags & TOUCHEVENTF_DOWN ||
inputs[i].dwFlags & TOUCHEVENTF_UP ||
inputs[i].dwFlags & TOUCHEVENTF_MOVE)
{
_glfwInputTouchPos(window, (int) inputs[i].dwID,
inputs[i].x / 100.0 - xpos,
inputs[i].y / 100.0 - ypos);
}
if (inputs[i].dwFlags & TOUCHEVENTF_UP)
_glfwInputTouch(window, (int) inputs[i].dwID, GLFW_RELEASE);
}
_glfw_CloseTouchInputHandle((HTOUCHINPUT) lParam);