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Fix windows build: Always assume windows is good at transparent windows
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@ -202,7 +202,7 @@ static int choosePixelFormat(_GLFWwindow* window,
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u->handle = n;
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// always able to create alpha mask on win
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u->alphaMask = desired->alphaMask;
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u->alphaMask = 1;
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usableCount++;
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}
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