Remove whitespace

This commit is contained in:
amarcu5 2019-01-14 02:23:12 +00:00
parent 5cb1a48fa3
commit 2a95d58a00

View File

@ -39,7 +39,7 @@ static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
void* userInfo) void* userInfo)
{ {
_GLFWwindow* window = (_GLFWwindow *) userInfo; _GLFWwindow* window = (_GLFWwindow *) userInfo;
const int setting = atomic_load(&window->context.nsgl.swapInterval); const int setting = atomic_load(&window->context.nsgl.swapInterval);
if (setting > 0) if (setting > 0)
{ {
@ -48,7 +48,7 @@ static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
[window->context.nsgl.swapIntervalCond signal]; [window->context.nsgl.swapIntervalCond signal];
[window->context.nsgl.swapIntervalCond unlock]; [window->context.nsgl.swapIntervalCond unlock];
} }
return kCVReturnSuccess; return kCVReturnSuccess;
} }
@ -75,7 +75,7 @@ static void swapBuffersNSGL(_GLFWwindow* window)
window->context.nsgl.swapIntervalsPassed = 0; window->context.nsgl.swapIntervalsPassed = 0;
[window->context.nsgl.swapIntervalCond unlock]; [window->context.nsgl.swapIntervalCond unlock];
} }
// ARP appears to be unnecessary, but this is future-proof // ARP appears to be unnecessary, but this is future-proof
[window->context.nsgl.object flushBuffer]; [window->context.nsgl.object flushBuffer];
} }
@ -358,7 +358,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
window->context.nsgl.object, window->context.nsgl.object,
window->context.nsgl.pixelFormat); window->context.nsgl.pixelFormat);
CVDisplayLinkStart(window->context.nsgl.displayLink); CVDisplayLinkStart(window->context.nsgl.displayLink);
window->context.nsgl.swapIntervalCond = [NSCondition new]; window->context.nsgl.swapIntervalCond = [NSCondition new];
return GLFW_TRUE; return GLFW_TRUE;