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a12311e596
commit
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@ -223,9 +223,9 @@ allocator.user = NULL;
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glfwInitAllocator(&allocator);
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glfwInitAllocator(&allocator);
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@endcode
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@endcode
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The allocator will be picked up at the beginning of initialization and will be
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The allocator will be made active at the beginning of initialization and will be used by
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used until GLFW has been fully terminated. Any allocator set after
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GLFW until the library has been fully terminated. Any allocator set after initialization
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initialization will be picked up only at the next initialization.
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will be picked up only at the next initialization.
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The allocator will only be used for allocations that would have been made with
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The allocator will only be used for allocations that would have been made with
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the C standard library. Memory allocations that must be made with platform
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the C standard library. Memory allocations that must be made with platform
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@ -242,6 +242,9 @@ void* my_malloc(size_t size, void* user)
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}
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}
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@endcode
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@endcode
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The documentation for @ref GLFWallocatefun also lists the requirements and limitations for
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an allocation function. If the active one does not meet all of these, GLFW may fail.
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The reallocation function must have a function signature matching @ref GLFWreallocatefun.
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The reallocation function must have a function signature matching @ref GLFWreallocatefun.
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It receives the memory block to be reallocated, the new desired size, in bytes, and the user
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It receives the memory block to be reallocated, the new desired size, in bytes, and the user
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pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
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pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
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@ -254,6 +257,9 @@ void* my_realloc(void* block, size_t size, void* user)
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}
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}
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@endcode
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@endcode
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The documentation for @ref GLFWreallocatefun also lists the requirements and limitations
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for a reallocation function. If the active one does not meet all of these, GLFW may fail.
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The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
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The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
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It receives the memory block to be deallocated and the user pointer passed to @ref
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It receives the memory block to be deallocated and the user pointer passed to @ref
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glfwInitAllocator.
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glfwInitAllocator.
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@ -265,6 +271,9 @@ void my_free(void* block, void* user)
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}
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}
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@endcode
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@endcode
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The documentation for @ref GLFWdeallocatefun also lists the requirements and limitations
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for a deallocation function. If the active one does not meet all of these, GLFW may fail.
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@subsection intro_init_terminate Terminating GLFW
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@subsection intro_init_terminate Terminating GLFW
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@ -1416,16 +1416,25 @@ typedef struct GLFWcursor GLFWcursor;
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* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
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* or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
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* failures gracefully yet.
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* failures gracefully yet.
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*
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*
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* This function may be called during @ref glfwInit but before the library is
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* This function must support being called during @ref glfwInit but before the library is
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* flagged as initialized, as well as during @ref glfwTerminate after the
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* flagged as initialized, as well as during @ref glfwTerminate after the library is no
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* library is no longer flagged as initialized.
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* longer flagged as initialized.
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*
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*
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* Any memory allocated by this function will be deallocated during library
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* Any memory allocated via this function will be deallocated via the same allocator
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* termination or earlier.
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* during library termination or earlier.
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*
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* Any memory allocated via this function must be suitably aligned for any object type.
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* If you are using C99 or earlier, this alignment is platform-dependent but will be the
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* same as what `malloc` provides. If you are using C11 or later, this is the value of
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* `alignof(max_align_t)`.
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*
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*
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* The size will always be greater than zero. Allocations of size zero are filtered out
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* The size will always be greater than zero. Allocations of size zero are filtered out
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* before reaching the custom allocator.
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* before reaching the custom allocator.
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*
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*
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* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
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*
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* This function must not call any GLFW function.
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*
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* @param[in] size The minimum size, in bytes, of the memory block.
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* @param[in] size The minimum size, in bytes, of the memory block.
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* @param[in] user The user-defined pointer from the allocator.
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* @param[in] user The user-defined pointer from the allocator.
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* @return The address of the newly allocated memory block, or `NULL` if an
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* @return The address of the newly allocated memory block, or `NULL` if an
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@ -1436,7 +1445,8 @@ typedef struct GLFWcursor GLFWcursor;
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*
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*
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* @reentrancy This function should not call any GLFW function.
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* @reentrancy This function should not call any GLFW function.
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*
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*
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* @thread_safety This function may be called from any thread that calls GLFW functions.
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* @thread_safety This function must support being called from any thread that calls GLFW
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* functions.
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*
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*
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* @sa @ref init_allocator
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* @sa @ref init_allocator
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* @sa @ref GLFWallocator
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* @sa @ref GLFWallocator
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@ -1459,16 +1469,26 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
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* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
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* `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
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* failures gracefully yet.
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* failures gracefully yet.
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*
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*
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* This function may be called during @ref glfwInit but before the library is
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* This function must support being called during @ref glfwInit but before the library is
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* flagged as initialized, as well as during @ref glfwTerminate after the
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* flagged as initialized, as well as during @ref glfwTerminate after the library is no
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* library is no longer flagged as initialized.
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* longer flagged as initialized.
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*
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*
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* Any memory allocated by this function will be deallocated during library
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* Any memory allocated via this function will be deallocated via the same allocator
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* termination or earlier.
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* during library termination or earlier.
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*
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* Any memory allocated via this function must be suitably aligned for any object type.
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* If you are using C99 or earlier, this alignment is platform-dependent but will be the
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* same as what `realloc` provides. If you are using C11 or later, this is the value of
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* `alignof(max_align_t)`.
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*
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*
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* The block address will never be `NULL` and the size will always be greater than zero.
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* The block address will never be `NULL` and the size will always be greater than zero.
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* Reallocations of a block to size zero are converted into deallocations. Reallocations
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* Reallocations of a block to size zero are converted into deallocations before reaching
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* of `NULL` to a non-zero size are converted into regular allocations.
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* the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
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* regular allocations before reaching the custom allocator.
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*
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* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
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*
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* This function must not call any GLFW function.
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*
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*
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* @param[in] block The address of the memory block to reallocate.
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* @param[in] block The address of the memory block to reallocate.
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* @param[in] size The new minimum size, in bytes, of the memory block.
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* @param[in] size The new minimum size, in bytes, of the memory block.
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@ -1481,7 +1501,8 @@ typedef void* (* GLFWallocatefun)(size_t size, void* user);
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*
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*
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* @reentrancy This function should not call any GLFW function.
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* @reentrancy This function should not call any GLFW function.
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*
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*
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* @thread_safety This function may be called from any thread that calls GLFW functions.
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* @thread_safety This function must support being called from any thread that calls GLFW
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* functions.
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*
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*
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* @sa @ref init_allocator
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* @sa @ref init_allocator
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* @sa @ref GLFWallocator
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* @sa @ref GLFWallocator
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@ -1503,13 +1524,17 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
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* This function may deallocate the specified memory block. This memory block
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* This function may deallocate the specified memory block. This memory block
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* will have been allocated with the same allocator.
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* will have been allocated with the same allocator.
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*
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*
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* This function may be called during @ref glfwInit but before the library is
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* This function must support being called during @ref glfwInit but before the library is
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* flagged as initialized, as well as during @ref glfwTerminate after the
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* flagged as initialized, as well as during @ref glfwTerminate after the library is no
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* library is no longer flagged as initialized.
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* longer flagged as initialized.
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*
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*
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* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
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* The block address will never be `NULL`. Deallocations of `NULL` are filtered out
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* before reaching the custom allocator.
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* before reaching the custom allocator.
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*
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*
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* If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
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*
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* This function must not call any GLFW function.
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*
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* @param[in] block The address of the memory block to deallocate.
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* @param[in] block The address of the memory block to deallocate.
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* @param[in] user The user-defined pointer from the allocator.
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* @param[in] user The user-defined pointer from the allocator.
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*
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*
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@ -1518,7 +1543,8 @@ typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
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*
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*
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* @reentrancy This function should not call any GLFW function.
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* @reentrancy This function should not call any GLFW function.
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*
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*
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* @thread_safety This function may be called from any thread that calls GLFW functions.
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* @thread_safety This function must support being called from any thread that calls GLFW
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* functions.
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*
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*
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* @sa @ref init_allocator
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* @sa @ref init_allocator
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* @sa @ref GLFWallocator
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* @sa @ref GLFWallocator
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@ -2086,7 +2112,10 @@ typedef struct GLFWgamepadstate
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float axes[6];
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float axes[6];
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} GLFWgamepadstate;
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} GLFWgamepadstate;
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/*! @brief
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/*! @brief Custom heap memory allocator.
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*
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* This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
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* to @ref glfwInitAllocator before initializing the library.
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*
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*
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* @sa @ref init_allocator
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* @sa @ref init_allocator
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* @sa @ref glfwInitAllocator
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* @sa @ref glfwInitAllocator
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@ -2097,9 +2126,21 @@ typedef struct GLFWgamepadstate
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*/
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*/
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typedef struct GLFWallocator
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typedef struct GLFWallocator
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{
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{
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/*! The memory allocation function. See @ref GLFWallocatefun for details about
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* allocation function.
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*/
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GLFWallocatefun allocate;
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GLFWallocatefun allocate;
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/*! The memory reallocation function. See @ref GLFWreallocatefun for details about
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* reallocation function.
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*/
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GLFWreallocatefun reallocate;
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GLFWreallocatefun reallocate;
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/*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
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* deallocation function.
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*/
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GLFWdeallocatefun deallocate;
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GLFWdeallocatefun deallocate;
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/*! The user pointer for this custom allocator. This value will be passed to the
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* allocator functions.
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*/
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void* user;
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void* user;
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} GLFWallocator;
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} GLFWallocator;
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@ -2232,8 +2273,12 @@ GLFWAPI void glfwInitHint(int hint, int value);
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* To use the default allocator, call this function with a `NULL` argument.
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* To use the default allocator, call this function with a `NULL` argument.
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*
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*
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* If you specify an allocator struct, every member must be a valid function
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* If you specify an allocator struct, every member must be a valid function
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* pointer. If any member is `NULL`, this function emits @ref
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* pointer. If any member is `NULL`, this function will emit @ref
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* GLFW_INVALID_VALUE and the init allocator is unchanged.
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* GLFW_INVALID_VALUE and the init allocator will be unchanged.
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*
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* The functions in the allocator must fulfil a number of requirements. See the
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* documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
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* GLFWdeallocatefun for details.
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*
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*
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* @param[in] allocator The allocator to use at the next initialization, or
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* @param[in] allocator The allocator to use at the next initialization, or
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* `NULL` to use the default one.
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* `NULL` to use the default one.
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