diff --git a/docs/window.dox b/docs/window.dox index 0c1b1d80f..386fb9c78 100644 --- a/docs/window.dox +++ b/docs/window.dox @@ -1015,7 +1015,7 @@ glfwShowWindow(window); By default, this function will also set the input focus to that window. Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change -this behavior for all newly created windows, or change the behaviour for an +this behavior for all newly created windows, or change the behavior for an existing window with @ref glfwSetWindowAttrib. You can also get the current visibility state with @ref glfwGetWindowAttrib. diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index c140ce1ec..990fe3f7f 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -819,7 +819,7 @@ extern "C" { * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). */ #define GLFW_HOVERED 0x0002000B -/*! @brief Input focus on calling show window hint and attribute +/*! @brief Input focus on calling show window hint and attribute * * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). @@ -3093,8 +3093,8 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); * * By default, windowed mode windows are focused when shown * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint - * to change this behavior for all newly created windows, or change the - * behaviour for an existing window with @ref glfwSetWindowAttrib. + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. * * @param[in] window The window to make visible. *