This commit is contained in:
Raja 2017-11-14 22:12:15 -05:00
commit 2e514c6b19
9 changed files with 1752 additions and 1397 deletions

1
.gitignore vendored
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@ -82,3 +82,4 @@ tests/title
tests/vulkan
tests/windows
/build

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@ -38,13 +38,14 @@ add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD}
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
add_executable(pen WIN32 MACOSX_BUNDLE pen.c ${ICON} ${GLAD})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave pen)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
@ -64,6 +65,7 @@ if (APPLE)
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(pen PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Pen")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns

173
examples/pen.c Normal file
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@ -0,0 +1,173 @@
//========================================================================
// Simple GLFW example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//! [code]
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stdio.h>
static const struct
{
float x, y;
float r, g, b;
} vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
};
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
static void pen_callback(GLFWwindow* window, double pressure, int x, int y)
{
fprintf(stderr, "pressure -- %f --\n", pressure);
fprintf (stderr, "xPosition -- %d --\n", x);
fprintf(stderr, "yPosition -- %d --\n", y);
}
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, key_callback);
glfwSetPenPressureCallback(window, pen_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
// NOTE: OpenGL error checks have been omitted for brevity
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
//! [code]

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@ -507,6 +507,8 @@ extern "C" {
/*! @} */
/*! @} */
/*! @defgroup buttons Mouse buttons
* @brief Mouse button IDs.
*
@ -1277,6 +1279,24 @@ typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
*/
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
/*! @brief The function signature for pen callbacks.
*
* This is the function signature for pen callback functions.
*
* @param[in] window The window that received the event.
* @param[in] pressure The [pen pressure](@ref pressure) that was pressed or
* released.
* @param[in] the x (horizontal point) coordinate of the point location of the pen.
* @param[in] the y (vertical point) coordinate of the point location of the pen.
* *
* @sa @ref input_pen_pressure
* @sa @ref glfwSetPenPressureCallback
*
* @ingroup input
*/
typedef void(*GLFWpenpressurefun)(GLFWwindow*, double, int, int);
/*! @brief The function signature for cursor position callbacks.
*
* This is the function signature for cursor position callback functions.
@ -1349,6 +1369,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
*
* @ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
@ -3821,7 +3842,32 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
*
* @ingroup input
*/
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button);
/*! @brief Returns the last reported state of a pen button for the specified
* window.
*
* This function returns the last state reported for the specified pen button
* to the specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`.
*
* @param[in] window The desired window.
* @param[in] button The desired [pen button](@ref pen buttons).
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_pen_button
*
* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetPenPressure(GLFWwindow* handle);
/*! @brief Retrieves the position of the cursor relative to the client area of
* the window.
@ -4159,6 +4205,27 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
* @ingroup input
*/
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
/*! @brief Sets the pen callback.
*
* This function sets the pen callback of the specified window, which
* is called when a pen is pressed or released.
**
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref input_pen_pressure
*
*
* @ingroup input
*/
GLFWAPI GLFWpenpressurefun glfwSetPenPressureCallback(GLFWwindow* window, GLFWpenpressurefun cbfun);
/*! @brief Sets the cursor position callback.
*

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@ -232,6 +232,16 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
}
void _glfwInputPenPressure(_GLFWwindow* window, double pressure, int x, int y)
{
window->penPressure = pressure;
window->penXposition = x;
window->penYposition = y;
if (window->callbacks.penPressure)
window->callbacks.penPressure((GLFWwindow*)window, pressure, x, y);
}
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
@ -513,6 +523,19 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
return (int) window->mouseButtons[button];
}
/***************************PEN**************************************************/
GLFWAPI int glfwGetPenPressure(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->penPressure;
}
/**************************PEN***************************************************/
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
@ -708,6 +731,17 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
return cbfun;
}
GLFWAPI GLFWpenpressurefun glfwSetPenPressureCallback(GLFWwindow* handle,
GLFWpenpressurefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.penPressure, cbfun);
return cbfun;
}
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
GLFWcursorposfun cbfun)
{

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@ -417,6 +417,9 @@ struct _GLFWwindow
GLFWbool stickyKeys;
GLFWbool stickyMouseButtons;
double penPressure;
int penXposition;
int penYposition;
int cursorMode;
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
char keys[GLFW_KEY_LAST + 1];
@ -434,7 +437,8 @@ struct _GLFWwindow
GLFWwindowiconifyfun iconify;
GLFWwindowmaximizefun maximize;
GLFWframebuffersizefun fbsize;
GLFWmousebuttonfun mouseButton;
GLFWmousebuttonfun mouseButton;
GLFWpenpressurefun penPressure;
GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter;
GLFWscrollfun scroll;
@ -818,6 +822,15 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
*/
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
/*! @brief Notifies shared code of a pen click event.
* @param[in] window The window that received the event.
* @param[in] pressure when the pen was pressed.
* @param[in] x (horizontal point) coordinate of the point location of the pen.
* @param[in] y (vertical point) coordinate of the point location of the pen.
* @ingroup event
*/
void _glfwInputPenPressure(_GLFWwindow* window, double pressure, int x, int y);
/*! @brief Notifies shared code of a cursor motion event.
* @param[in] window The window that received the event.
* @param[in] xpos The new x-coordinate of the cursor, relative to the left

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@ -49,13 +49,13 @@
#endif
// GLFW requires Windows XP or later
#if WINVER < 0x0501
#if WINVER < 0x0604
#undef WINVER
#define WINVER 0x0501
#define WINVER 0x0604
#endif
#if _WIN32_WINNT < 0x0501
#if _WIN32_WINNT < 0x0604
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#define _WIN32_WINNT 0x0604
#endif
// GLFW uses DirectInput8 interfaces
@ -104,7 +104,7 @@
#define _WIN32_WINNT_WINBLUE 0x0602
#endif
#if WINVER < 0x0601
#if WINVER < 0x0400
typedef struct tagCHANGEFILTERSTRUCT
{
DWORD cbSize;
@ -116,7 +116,7 @@ typedef struct tagCHANGEFILTERSTRUCT
#endif
#endif /*Windows 7*/
#if WINVER < 0x0600
#if WINVER > 0x0400 //Changed from 0x0600 to 0x0400
#define DWM_BB_ENABLE 0x00000001
#define DWM_BB_BLURREGION 0x00000002
typedef struct

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@ -27,7 +27,8 @@
//========================================================================
#include "internal.h"
#include <WinUser.h>
#include <windowsx.h>
#include <assert.h>
#include <string.h>
#include <stdlib.h>