mirror of
https://github.com/glfw/glfw.git
synced 2025-06-15 12:12:16 +00:00
Merge branch 'master' of https://github.com/glfw/glfw
This commit is contained in:
commit
3025598450
@ -13,6 +13,7 @@ set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
|
||||
|
||||
@ -73,11 +74,13 @@ endif()
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
if (GLFW_BUILD_DOCS)
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
|
||||
if (GLFW_DOCUMENT_INTERNALS)
|
||||
set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox")
|
||||
if (GLFW_DOCUMENT_INTERNALS)
|
||||
set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
@ -407,7 +410,7 @@ if (GLFW_BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
if (DOXYGEN_FOUND)
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
add_subdirectory(docs)
|
||||
endif()
|
||||
|
||||
|
23
README.md
23
README.md
@ -31,15 +31,27 @@ guide in the GLFW documentation.
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added the `GLFW_BUILD_DOCS` CMake option for controlling whether the
|
||||
documentation is built
|
||||
- Added the `_GLFW_USE_CONFIG_H` configuration macro for controlling whether to
|
||||
include the configuration header
|
||||
- Moved version number macro to `internal.h` for easier manual compilation
|
||||
- Renamed configuration header to `glfw_config.h` to avoid conflicts
|
||||
- Bugfix: The `glfw3.pc` file did not respect the `LIB_SUFFIX` CMake option
|
||||
- Bugfix: The `joysticks` test would segfault if a controller had no axes
|
||||
- [Win32] Allowed swap interval to be explicitly set to zero on DWM systems
|
||||
- [Win32] Bugfix: Removed joystick axis value negation left over from GLFW 2
|
||||
- [Win32] Bugfix: Restoring windows using the Win+D hot key did not trigger the
|
||||
focus callback
|
||||
- [Win32] Bugfix: The disabled cursor mode clip rectangle was updated for
|
||||
unfocused windows
|
||||
- [Win32] Bugfix: Cursor was not properly re-centered over odd-sized windows
|
||||
- [Win32] Bugfix: Negative window positions were reported incorrectly
|
||||
- [Win32] Bugfix: The iconify callback was not triggered when switching away
|
||||
from a full screen window using Alt+Tab
|
||||
- [Cocoa] Added dependency on CoreVideo framework for refresh rate retrieval
|
||||
- [Cocoa] Enabled Lion full screen for resizable windowed mode windows
|
||||
- [Cocoa] Moved to Cocoa API for application transformation and activation
|
||||
- [Cocoa] Bugfix: The `GLFW_KEY_GRAVE_ACCENT` key was reported as
|
||||
`GLFW_KEY_WORLD_1` and vice versa
|
||||
- [Cocoa] Bugfix: The `GLFW_KEY_F13` key was reported as
|
||||
@ -55,10 +67,19 @@ guide in the GLFW documentation.
|
||||
- [Cocoa] Bugfix: Full screen windows were never reported as having focus
|
||||
- [Cocoa] Bugfix: A superfluous I/O flag test prevented video modes from being
|
||||
listed for Thunderbolt monitor
|
||||
- [Cocoa] Bugfix: Retrieving the name of some external displays caused segfault
|
||||
- [Cocoa] Bugfix: The 10.9 SDK defines `GLintptrARB` and `GLsizeiptrARB`
|
||||
differently from the Khronos `glext.h`
|
||||
- [Cocoa] Bugfix: Creating hidden windows would steal application focus
|
||||
- [Cocoa] Bugfix: Controllers were reported as having zero buttons and axes
|
||||
- [Cocoa] Bugfix: Removed joystick axis value negation left over from GLFW 2
|
||||
- [X11] Added setting of the `WM_CLASS` property to the initial window title
|
||||
- [X11] Added support for `_NET_WM_BYPASS_COMPOSITOR`
|
||||
- [X11] Bugfix: Removed joystick axis value negation left over from GLFW 2
|
||||
- [X11] Bugfix: The position of hidden windows was ignored by Metacity
|
||||
and Compiz
|
||||
- [X11] Bugfix: The `pthread.h` header was not included by the GLX platform
|
||||
header.
|
||||
|
||||
|
||||
## Contact
|
||||
@ -104,6 +125,7 @@ skills.
|
||||
- Paul R. Deppe
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Michael Fogleman
|
||||
- Gerald Franz
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
@ -133,6 +155,7 @@ skills.
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Julian Møller
|
||||
- Kamil Nowakowski
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- Peoro
|
||||
|
8
deps/GL/glext.h
vendored
8
deps/GL/glext.h
vendored
@ -4130,8 +4130,16 @@ GLAPI void APIENTRY glVertexBlendARB (GLint count);
|
||||
|
||||
#ifndef GL_ARB_vertex_buffer_object
|
||||
#define GL_ARB_vertex_buffer_object 1
|
||||
/* HACK: This is a workaround for gltypes.h on OS X 10.9 defining these types as
|
||||
* long instead of ptrdiff_t
|
||||
*/
|
||||
#if defined(__APPLE__)
|
||||
typedef long GLsizeiptrARB;
|
||||
typedef long GLintptrARB;
|
||||
#else
|
||||
typedef ptrdiff_t GLsizeiptrARB;
|
||||
typedef ptrdiff_t GLintptrARB;
|
||||
#endif
|
||||
#define GL_BUFFER_SIZE_ARB 0x8764
|
||||
#define GL_BUFFER_USAGE_ARB 0x8765
|
||||
#define GL_ARRAY_BUFFER_ARB 0x8892
|
||||
|
@ -50,7 +50,9 @@ header that the GLFW header includes and GLEW will work as expected.
|
||||
@subsection build_macros GLFW header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the GLFW header and affect
|
||||
how that header behaves.
|
||||
the behavior of the header. Note that GLFW does not provide any of the OpenGL
|
||||
or OpenGL ES headers mentioned below. These are provided by your development
|
||||
environment or your OpenGL or OpenGL ES SDK.
|
||||
|
||||
`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
|
||||
header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL header.
|
||||
@ -83,8 +85,10 @@ The static version of the GLFW library is named `glfw3`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When linking a program under Windows that uses the static version of GLFW, you
|
||||
must link with `opengl32`. If you are using GLU, you must also link with
|
||||
`glu32`.
|
||||
must link with `opengl32`. On some versions of MinGW, you must also explicitly
|
||||
link with `gdi32`, while other versions of MinGW include it in the set of
|
||||
default libraries along with other dependencies like `user32` and `kernel32`.
|
||||
If you are using GLU, you must also link with `glu32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling a program
|
||||
that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro
|
||||
|
@ -123,15 +123,15 @@ version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` is required for
|
||||
creating contexts for OpenGL 3.2 and later, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
is ignored and setting the `GLFW_OPENGL_PROFILE` hint to anything except
|
||||
`GLFW_OPENGL_CORE_PROFILE` will cause @ref glfwCreateWindow to fail.
|
||||
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
|
||||
non-zero and the `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the
|
||||
`GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value
|
||||
will cause @ref glfwCreateWindow to fail.
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
|
||||
*/
|
||||
|
@ -19,6 +19,8 @@ Windows and OS X from the [CMake website](http://www.cmake.org/).
|
||||
|
||||
Additional dependencies are listed below.
|
||||
|
||||
If you wish to compile GLFW without CMake, see @ref compile_manual.
|
||||
|
||||
|
||||
@subsection compile_deps_msvc Dependencies using Visual C++ on Windows
|
||||
|
||||
@ -81,9 +83,10 @@ not* tie your binaries to the Mesa implementation of OpenGL.
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs to know two
|
||||
paths for this: the path to the source directory and the target path for the
|
||||
generated files and compiled binaries. If these are the same, it is called an
|
||||
in-tree build, otherwise it is called an out-of-tree build.
|
||||
paths for this: the path to the *root* directory of the GLFW source tree (i.e.
|
||||
*not* the `src` subdirectory) and the target path for the generated files and
|
||||
compiled binaries. If these are the same, it is called an in-tree build,
|
||||
otherwise it is called an out-of-tree build.
|
||||
|
||||
One of several advantages of out-of-tree builds is that you can generate files
|
||||
and compile for different development environments using a single source tree.
|
||||
@ -91,9 +94,10 @@ and compile for different development environments using a single source tree.
|
||||
|
||||
@subsection compile_cmake_cli Generating files with the CMake command-line tool
|
||||
|
||||
To make an in-tree build, enter the root directory of the GLFW source tree and
|
||||
run CMake. The current directory is used as target path, while the path
|
||||
provided as an argument is used to find the source tree.
|
||||
To make an in-tree build, enter the *root* directory of the GLFW source tree
|
||||
(i.e. *not* the `src` subdirectory) and run CMake. The current directory is
|
||||
used as target path, while the path provided as an argument is used to find the
|
||||
source tree.
|
||||
|
||||
cd <glfw-root-dir>
|
||||
cmake .
|
||||
@ -133,9 +137,9 @@ GNU/Linux have this tool in a separate `cmake-curses-gui` package.
|
||||
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
|
||||
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
|
||||
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
|
||||
`64`, it is installed to `$PREFIX/lib64`.
|
||||
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it
|
||||
is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
|
||||
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
|
||||
|
||||
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
|
||||
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
|
||||
@ -149,6 +153,9 @@ along with the library.
|
||||
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
|
||||
built along with the library.
|
||||
|
||||
`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
|
||||
the library.
|
||||
|
||||
|
||||
@subsection compile_options_osx OS X specific CMake options
|
||||
|
||||
@ -185,4 +192,70 @@ systems.
|
||||
context creation API. Note that EGL is not yet provided on all supported
|
||||
platforms.
|
||||
|
||||
|
||||
@section compile_manual Compiling GLFW manually
|
||||
|
||||
If you wish to compile GLFW without its CMake build environment then you will
|
||||
have to do at least some of the platform detection yourself. GLFW needs
|
||||
a number of configuration macros to be defined in order to know what it's being
|
||||
compiled for and has many optional, platform-specific ones for various features.
|
||||
|
||||
When building with CMake, the `glfw_config.h` configuration header is generated
|
||||
based on the current platform and CMake options. The GLFW CMake environment
|
||||
defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
|
||||
`internal.h`. Without this macro, GLFW will expect the necessary configuration
|
||||
macros to be defined on the command-line.
|
||||
|
||||
Three macros *must* be defined when compiling GLFW: one for selecting the window
|
||||
creation API, one selecting the context creation API and one client library.
|
||||
Exactly one of each kind must be defined for GLFW to compile and link.
|
||||
|
||||
The window creation API is used to create windows, handle input, monitors, gamma
|
||||
ramps and clipboard. The options are:
|
||||
|
||||
- `_GLFW_COCOA` to use the Cocoa frameworks
|
||||
- `_GLFW_WIN32` to use the Win32 API
|
||||
- `_GLFW_X11` to use the X Window System
|
||||
|
||||
The context creation API is used to enumerate pixel formats / framebuffer
|
||||
configurations and to create contexts. The options are:
|
||||
|
||||
- `_GLFW_NSGL` to use the Cocoa OpenGL framework
|
||||
- `_GLFW_WGL` to use the Win32 WGL API
|
||||
- `_GLFW_GLX` to use the X11 GLX API
|
||||
- `_GLFW_EGL` to use the EGL API (experimental)
|
||||
|
||||
The client library is the one providing the OpenGL or OpenGL ES API, which is
|
||||
used by GLFW to probe the created context. This is not the same thing as the
|
||||
client API, as many desktop OpenGL client libraries now expose the OpenGL ES API
|
||||
through extensions. The options are:
|
||||
|
||||
- `_GLFW_USE_OPENGL` for the desktop OpenGL (opengl32.dll, libGL.so or
|
||||
OpenGL.framework)
|
||||
- `_GLFW_USE_GLESV1` for OpenGL ES 1.x (experimental)
|
||||
- `_GLFW_USE_GLESV2` for OpenGL ES 2.x (experimental)
|
||||
|
||||
Note that `_GLFW_USE_GLESV1` and `_GLFW_USE_GLESV2` may only be used with EGL,
|
||||
as the other context creation APIs do not interface with OpenGL ES client
|
||||
libraries.
|
||||
|
||||
If you are building GLFW as a shared library / dynamic library / DLL then you
|
||||
must also define `_GLFW_BUILD_DLL`. Otherwise, you may not define it.
|
||||
|
||||
If you are using the X11 window creation API then you *must* also select an entry
|
||||
point retrieval mechanism.
|
||||
|
||||
- `_GLFW_HAS_GLXGETPROCADDRESS` to use `glXGetProcAddress` (recommended)
|
||||
- `_GLFW_HAS_GLXGETPROCADDRESSARB` to use `glXGetProcAddressARB` (legacy)
|
||||
- `_GLFW_HAS_GLXGETPROCADDRESSEXT` to use `glXGetProcAddressEXT` (legacy)
|
||||
- `_GLFW_HAS_DLOPEN` to do manual retrieval with `dlopen` (fallback)
|
||||
|
||||
If you are using the Cocoa window creation API, the following options are
|
||||
available:
|
||||
|
||||
- `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the
|
||||
application bundle during @ref glfwInit (recommended)
|
||||
- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
|
||||
is created (recommended)
|
||||
|
||||
*/
|
||||
|
@ -24,6 +24,15 @@ what kind of context is created. See
|
||||
[context related hints](@ref window_hints_ctx) in the window handling guide.
|
||||
|
||||
|
||||
@section context_sharing Context object sharing
|
||||
|
||||
When creating a window and context with @ref glfwCreateWindow, you can specify
|
||||
another window whose context the new one should share its objects with. OpenGL
|
||||
object sharing is implemented by the operating system and graphics driver and is
|
||||
described in the OpenGL documentation. On platforms where it is possible to
|
||||
choose which types of objects are shared, GLFW requests that all are shared.
|
||||
|
||||
|
||||
@section context_current Current context
|
||||
|
||||
Before you can use the OpenGL or OpenGL ES APIs, you need to have a current
|
||||
|
@ -18,7 +18,7 @@ For more information on how to use CMake, see the
|
||||
[CMake manual](http://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsection new_30_multiwnd Multi-window support
|
||||
@subsection news_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
@ -79,7 +79,7 @@ through CMake options.
|
||||
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
|
||||
resolution framebuffers where other UI elements are scaled up. To achieve this,
|
||||
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
|
||||
added. These work with pixels, while the rest of the GLFW API work with screen
|
||||
added. These work with pixels, while the rest of the GLFW API works with screen
|
||||
coordinates.
|
||||
|
||||
|
||||
|
@ -448,7 +448,9 @@ context is an OpenGL debug context, or `GL_FALSE` otherwise.
|
||||
The `GLFW_OPENGL_PROFILE` attribute indicates the OpenGL profile used by the
|
||||
context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`
|
||||
if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the
|
||||
OpenGL profile is unknown or the context is for another client API.
|
||||
OpenGL profile is unknown or the context is for another client API. Note that
|
||||
the returned profile may not match the profile bits of the context flags, as
|
||||
GLFW will try other means of detecting the profile when no bits are set.
|
||||
|
||||
The `GLFW_CONTEXT_ROBUSTNESS` attribute indicates the robustness strategy
|
||||
used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or
|
||||
@ -485,8 +487,10 @@ zero can be useful for benchmarking purposes, when it is not desirable to
|
||||
measure the time it takes to wait for the vertical retrace. However, a swap
|
||||
interval of one lets you avoid tearing.
|
||||
|
||||
Note that not all OpenGL implementations properly implement this function, in
|
||||
which case @ref glfwSwapInterval will have no effect. Some drivers also have
|
||||
user settings that override requests by GLFW.
|
||||
Note that this may not work on all machines, as some drivers have
|
||||
user-controlled settings that override any swap interval the application
|
||||
requests. It is also by default disabled on Windows Vista and later when using
|
||||
DWM (Aero), as using it there sometimes leads to severe jitter. You can
|
||||
forcibly enable it for machines using DWM using @ref compile_options_win32.
|
||||
|
||||
*/
|
||||
|
@ -644,7 +644,7 @@ int main(int argc, char** argv)
|
||||
/* main loop */
|
||||
frame = 0;
|
||||
iter = 0;
|
||||
dt = last_update_time = glfwGetTime();
|
||||
last_update_time = glfwGetTime();
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
|
@ -863,9 +863,6 @@ typedef struct GLFWgammaramp
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @note This function may take several seconds to complete on some systems,
|
||||
* while on other systems it may take only a fraction of a second to complete.
|
||||
*
|
||||
* @note **OS X:** This function will change the current directory of the
|
||||
* application to the `Contents/Resources` subdirectory of the application's
|
||||
* bundle, if present.
|
||||
@ -1694,6 +1691,12 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window
|
||||
* This function is no longer called by @ref glfwSwapBuffers. You need to call
|
||||
* it or @ref glfwWaitEvents yourself.
|
||||
*
|
||||
* @remarks On some platforms, a window move, resize or menu operation will
|
||||
* cause event processing to block. This is due to how event processing is
|
||||
* designed on those platforms. You can use the
|
||||
* [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
|
||||
* of your window when necessary during the operation.
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @note This function may not be called from a callback.
|
||||
@ -1721,6 +1724,12 @@ GLFWAPI void glfwPollEvents(void);
|
||||
*
|
||||
* This function is not required for joystick input to work.
|
||||
*
|
||||
* @remarks On some platforms, a window move, resize or menu operation will
|
||||
* cause event processing to block. This is due to how event processing is
|
||||
* designed on those platforms. You can use the
|
||||
* [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
|
||||
* of your window when necessary during the operation.
|
||||
*
|
||||
* @note This function may only be called from the main thread.
|
||||
*
|
||||
* @note This function may not be called from a callback.
|
||||
@ -1756,9 +1765,12 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
||||
* modes:
|
||||
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
|
||||
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
|
||||
* area of the window.
|
||||
* - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on
|
||||
* cursor movement.
|
||||
* area of the window but does not restrict the cursor from leaving. This is
|
||||
* useful if you wish to render your own cursor or have no visible cursor at
|
||||
* all.
|
||||
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
|
||||
* and unlimited cursor movement. This is useful for implementing for
|
||||
* example 3D camera controls.
|
||||
*
|
||||
* If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
|
||||
* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
|
||||
|
@ -3,6 +3,8 @@ include_directories(${GLFW_SOURCE_DIR}/src
|
||||
${GLFW_BINARY_DIR}/src
|
||||
${glfw_INCLUDE_DIRS})
|
||||
|
||||
add_definitions(-D_GLFW_USE_CONFIG_H)
|
||||
|
||||
set(common_HEADERS ${GLFW_BINARY_DIR}/src/glfw_config.h internal.h
|
||||
${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h
|
||||
${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h)
|
||||
|
@ -122,7 +122,7 @@ void _glfwPlatformTerminate(void)
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
const char* version = _GLFW_VERSION_FULL " Cocoa"
|
||||
const char* version = _GLFW_VERSION_NUMBER " Cocoa"
|
||||
#if defined(_GLFW_NSGL)
|
||||
" NSGL"
|
||||
#endif
|
||||
|
@ -251,9 +251,6 @@ static void pollJoystickEvents(void)
|
||||
joystick->axes[i] = value;
|
||||
else
|
||||
joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
|
||||
|
||||
if (i & 1)
|
||||
joystick->axes[i] = -joystick->axes[i];
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
|
||||
@ -319,8 +316,9 @@ void _glfwInitJoysticks(void)
|
||||
|
||||
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
|
||||
{
|
||||
CFMutableDictionaryRef propsRef = NULL;
|
||||
CFTypeRef valueRef = NULL;
|
||||
kern_return_t result;
|
||||
CFTypeRef valueRef = 0;
|
||||
|
||||
IOCFPlugInInterface** ppPlugInInterface = NULL;
|
||||
HRESULT plugInResult = S_OK;
|
||||
@ -329,26 +327,29 @@ void _glfwInitJoysticks(void)
|
||||
long usagePage, usage;
|
||||
|
||||
// Check device type
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDPrimaryUsagePageKey),
|
||||
result = IORegistryEntryCreateCFProperties(ioHIDDeviceObject,
|
||||
&propsRef,
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
|
||||
if (result != kIOReturnSuccess)
|
||||
continue;
|
||||
|
||||
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDPrimaryUsagePageKey));
|
||||
if (valueRef)
|
||||
{
|
||||
CFNumberGetValue(valueRef, kCFNumberLongType, &usagePage);
|
||||
if (usagePage != kHIDPage_GenericDesktop)
|
||||
{
|
||||
// This device is not relevant to GLFW
|
||||
CFRelease(valueRef);
|
||||
continue;
|
||||
}
|
||||
|
||||
CFRelease(valueRef);
|
||||
}
|
||||
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDPrimaryUsageKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDPrimaryUsageKey));
|
||||
if (valueRef)
|
||||
{
|
||||
CFNumberGetValue(valueRef, kCFNumberLongType, &usage);
|
||||
@ -358,6 +359,7 @@ void _glfwInitJoysticks(void)
|
||||
usage != kHIDUsage_GD_MultiAxisController))
|
||||
{
|
||||
// This device is not relevant to GLFW
|
||||
CFRelease(valueRef);
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -393,10 +395,7 @@ void _glfwInitJoysticks(void)
|
||||
joystick);
|
||||
|
||||
// Get product string
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDProductKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDProductKey));
|
||||
if (valueRef)
|
||||
{
|
||||
CFStringGetCString(valueRef,
|
||||
@ -410,10 +409,7 @@ void _glfwInitJoysticks(void)
|
||||
joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDElementKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
valueRef = CFDictionaryGetValue(propsRef, CFSTR(kIOHIDElementKey));
|
||||
if (CFGetTypeID(valueRef) == CFArrayGetTypeID())
|
||||
{
|
||||
CFRange range = { 0, CFArrayGetCount(valueRef) };
|
||||
|
@ -49,9 +49,11 @@ static const char* getDisplayName(CGDirectDisplayID displayID)
|
||||
kIODisplayOnlyPreferredName);
|
||||
names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
|
||||
|
||||
if (!CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
|
||||
(const void**) &value))
|
||||
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
|
||||
(const void**) &value))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Failed to retrieve display name");
|
||||
|
||||
CFRelease(info);
|
||||
return strdup("Unknown");
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
|
||||
withOptions:options];
|
||||
|
||||
// HACK: Synthesize focus event as window does not become key when the view
|
||||
// is made full screen
|
||||
// is made full screen
|
||||
// TODO: Remove this when moving to a full screen window
|
||||
_glfwInputWindowFocus(window, GL_TRUE);
|
||||
}
|
||||
@ -80,7 +80,7 @@ static void leaveFullscreenMode(_GLFWwindow* window)
|
||||
return;
|
||||
|
||||
// HACK: Synthesize focus event as window does not become key when the view
|
||||
// is made full screen
|
||||
// is made full screen
|
||||
// TODO: Remove this when moving to a full screen window
|
||||
_glfwInputWindowFocus(window, GL_FALSE);
|
||||
|
||||
@ -266,7 +266,6 @@ static int translateFlags(NSUInteger flags)
|
||||
static int translateKey(unsigned int key)
|
||||
{
|
||||
// Keyboard symbol translation table
|
||||
// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
|
||||
static const unsigned int table[128] =
|
||||
{
|
||||
/* 00 */ GLFW_KEY_A,
|
||||
@ -827,13 +826,8 @@ static GLboolean initializeAppKit(void)
|
||||
// Implicitly create shared NSApplication instance
|
||||
[GLFWApplication sharedApplication];
|
||||
|
||||
// If we get here, the application is unbundled
|
||||
ProcessSerialNumber psn = { 0, kCurrentProcess };
|
||||
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
|
||||
|
||||
// Having the app in front of the terminal window is also generally
|
||||
// handy. There is an NSApplication API to do this, but...
|
||||
SetFrontProcess(&psn);
|
||||
// In case we are unbundled, make us a proper UI application
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
|
||||
#if defined(_GLFW_USE_MENUBAR)
|
||||
// Menu bar setup must go between sharedApplication above and
|
||||
@ -1040,6 +1034,12 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
// Make us the active application
|
||||
// HACK: This has been moved here from initializeAppKit to prevent
|
||||
// applications using only hidden windows from being activated, but
|
||||
// should probably not be done every time any window is shown
|
||||
[NSApp activateIgnoringOtherApps:YES];
|
||||
|
||||
[window->ns.object makeKeyAndOrderFront:nil];
|
||||
_glfwInputWindowVisibility(window, GL_TRUE);
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
|
||||
|
||||
if (wndconfig->clientAPI == GLFW_OPENGL_API)
|
||||
{
|
||||
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 ||
|
||||
if ((wndconfig->glMajor < 1 || wndconfig->glMinor < 0) ||
|
||||
(wndconfig->glMajor == 1 && wndconfig->glMinor > 5) ||
|
||||
(wndconfig->glMajor == 2 && wndconfig->glMinor > 1) ||
|
||||
(wndconfig->glMajor == 3 && wndconfig->glMinor > 3))
|
||||
@ -402,8 +402,8 @@ GLboolean _glfwRefreshContextAttribs(void)
|
||||
else if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
// HACK: This is a workaround for older drivers (pre KHR_debug)
|
||||
// not setting the debug bit in the context flags for debug
|
||||
// contexts
|
||||
// not setting the debug bit in the context flags for
|
||||
// debug contexts
|
||||
window->glDebug = GL_TRUE;
|
||||
}
|
||||
}
|
||||
@ -419,13 +419,21 @@ GLboolean _glfwRefreshContextAttribs(void)
|
||||
window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
|
||||
window->glProfile = GLFW_OPENGL_CORE_PROFILE;
|
||||
else if (glfwExtensionSupported("GL_ARB_compatibility"))
|
||||
{
|
||||
// HACK: This is a workaround for the compatibility profile bit
|
||||
// not being set in the context flags if an OpenGL 3.2+
|
||||
// context was created without having requested a specific
|
||||
// version
|
||||
window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
}
|
||||
}
|
||||
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_ARB_robustness"))
|
||||
{
|
||||
// NOTE: We avoid using the context flags for detection, as they are
|
||||
// only present from 3.0 while the extension applies from 1.1
|
||||
// only present from 3.0 while the extension applies from 1.1
|
||||
|
||||
GLint strategy;
|
||||
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
|
||||
@ -442,7 +450,7 @@ GLboolean _glfwRefreshContextAttribs(void)
|
||||
if (glfwExtensionSupported("GL_EXT_robustness"))
|
||||
{
|
||||
// NOTE: The values of these constants match those of the OpenGL ARB
|
||||
// one, so we can reuse them here
|
||||
// one, so we can reuse them here
|
||||
|
||||
GLint strategy;
|
||||
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
|
||||
@ -566,7 +574,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (extension == NULL || *extension == '\0')
|
||||
if (!extension || *extension == '\0')
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, NULL);
|
||||
return GL_FALSE;
|
||||
@ -577,11 +585,15 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
// Check if extension is in the old style OpenGL extensions string
|
||||
|
||||
extensions = glGetString(GL_EXTENSIONS);
|
||||
if (extensions != NULL)
|
||||
if (!extensions)
|
||||
{
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GL_TRUE;
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Failed to retrieve extension string");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GL_TRUE;
|
||||
}
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
else
|
||||
@ -596,11 +608,15 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
const char* en = (const char*) window->GetStringi(GL_EXTENSIONS, i);
|
||||
if (en != NULL)
|
||||
if (!en)
|
||||
{
|
||||
if (strcmp(en, extension) == 0)
|
||||
return GL_TRUE;
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Failed to retrieve extension string %i", i);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (strcmp(en, extension) == 0)
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_USE_OPENGL
|
||||
|
@ -81,6 +81,3 @@
|
||||
// Define this to 1 if using OpenGL ES 2.0 as the client library
|
||||
#cmakedefine _GLFW_USE_GLESV2
|
||||
|
||||
// The GLFW version as used by glfwGetVersionString
|
||||
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
|
||||
|
||||
|
@ -30,7 +30,6 @@
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <pthread.h>
|
||||
|
||||
|
||||
// This is the only glXGetProcAddress variant not declared by glxext.h
|
||||
@ -75,7 +74,7 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
|
||||
if (strcmp(vendor, "Chromium") == 0)
|
||||
{
|
||||
// HACK: This is a (hopefully temporary) workaround for Chromium
|
||||
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
|
||||
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
|
||||
trustWindowBit = GL_FALSE;
|
||||
}
|
||||
|
||||
@ -457,8 +456,8 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
|
||||
{
|
||||
// NOTE: Only request an explicitly versioned context when
|
||||
// necessary, as explicitly requesting version 1.0 does not always
|
||||
// return the highest available version
|
||||
// necessary, as explicitly requesting version 1.0 does not
|
||||
// always return the highest available version
|
||||
|
||||
setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
|
||||
setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
|
||||
@ -485,8 +484,9 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
if (window->glx.context == NULL)
|
||||
{
|
||||
// HACK: This is a fallback for the broken Mesa implementation of
|
||||
// GLX_ARB_create_context_profile, which fails default 1.0 context
|
||||
// creation with a GLXBadProfileARB error in violation of the spec
|
||||
// GLX_ARB_create_context_profile, which fails default 1.0
|
||||
// context creation with a GLXBadProfileARB error in violation
|
||||
// of the extension spec
|
||||
if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
|
||||
wndconfig->clientAPI == GLFW_OPENGL_API &&
|
||||
wndconfig->glProfile == GLFW_OPENGL_ANY_PROFILE &&
|
||||
|
@ -41,6 +41,8 @@
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
// We support four different ways for getting addresses for GL/GLX
|
||||
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
|
||||
// glXGetProcAddressEXT, and dlsym
|
||||
|
@ -29,7 +29,11 @@
|
||||
#define _internal_h_
|
||||
|
||||
|
||||
#include "glfw_config.h"
|
||||
#if defined(_GLFW_USE_CONFIG_H)
|
||||
#include "glfw_config.h"
|
||||
#endif
|
||||
|
||||
#define _GLFW_VERSION_NUMBER "3.0.4"
|
||||
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
// This is the default for glfw3.h
|
||||
@ -750,11 +754,18 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
||||
*/
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
||||
|
||||
/*! @ingroup utility
|
||||
/*! @brief Allocates and returns a monitor object with the specified name
|
||||
* and dimensions.
|
||||
* @param[in] name The name of the monitor.
|
||||
* @param[in] widthMM The width, in mm, of the monitor's display area.
|
||||
* @param[in] heightMM The height, in mm, of the monitor's display area.
|
||||
* @return The newly created object.
|
||||
* @ingroup utility
|
||||
*/
|
||||
_GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM);
|
||||
|
||||
/*! @ingroup utility
|
||||
/*! @brief Frees a monitor object and any data associated with it.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwDestroyMonitor(_GLFWmonitor* monitor);
|
||||
|
||||
|
@ -178,7 +178,7 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
|
||||
// frambuffer, so there's no need (and no way) to request it
|
||||
// frambuffer, so there's no need (and no way) to request it
|
||||
|
||||
ADD_ATTR(0);
|
||||
|
||||
|
@ -272,9 +272,21 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
|
||||
usableCount++;
|
||||
}
|
||||
|
||||
if (!usableCount)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"WGL: The driver does not appear to support OpenGL");
|
||||
|
||||
free(usableConfigs);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
|
||||
if (!closest)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to find a suitable pixel format");
|
||||
|
||||
free(usableConfigs);
|
||||
return GL_FALSE;
|
||||
}
|
||||
@ -355,11 +367,7 @@ int _glfwCreateContext(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
if (!choosePixelFormat(window, fbconfig, &pixelFormat))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to find a suitable pixel format");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd))
|
||||
{
|
||||
@ -598,7 +606,7 @@ void _glfwPlatformSwapInterval(int interval)
|
||||
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
#if !defined(_GLFW_USE_DWM_SWAP_INTERVAL)
|
||||
if (_glfwIsCompositionEnabled())
|
||||
if (_glfwIsCompositionEnabled() && interval)
|
||||
{
|
||||
// Don't enabled vsync when desktop compositing is enabled, as it leads
|
||||
// to frame jitter
|
||||
|
@ -243,7 +243,7 @@ void _glfwPlatformTerminate(void)
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
const char* version = _GLFW_VERSION_FULL " Win32"
|
||||
const char* version = _GLFW_VERSION_NUMBER " Win32"
|
||||
#if defined(_GLFW_WGL)
|
||||
" WGL"
|
||||
#elif defined(_GLFW_EGL)
|
||||
@ -252,7 +252,7 @@ const char* _glfwPlatformGetVersionString(void)
|
||||
#if defined(__MINGW32__)
|
||||
" MinGW"
|
||||
#elif defined(_MSC_VER)
|
||||
" VisualC "
|
||||
" VisualC"
|
||||
#elif defined(__BORLANDC__)
|
||||
" BorlandC"
|
||||
#endif
|
||||
|
@ -157,7 +157,7 @@ typedef struct _GLFWwindowWin32
|
||||
GLboolean cursorCentered;
|
||||
GLboolean cursorInside;
|
||||
GLboolean cursorHidden;
|
||||
double oldCursorX, oldCursorY;
|
||||
int oldCursorX, oldCursorY;
|
||||
} _GLFWwindowWin32;
|
||||
|
||||
|
||||
|
@ -145,7 +145,7 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
// Check for numeric keypad keys
|
||||
// NOTE: This way we always force "NumLock = ON", which is intentional since
|
||||
// the returned key code should correspond to a physical location.
|
||||
// the returned key code should correspond to a physical location.
|
||||
if ((HIWORD(lParam) & 0x100) == 0)
|
||||
{
|
||||
switch (MapVirtualKey(HIWORD(lParam) & 0xFF, 1))
|
||||
@ -442,6 +442,19 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_ACTIVATEAPP:
|
||||
{
|
||||
if (!wParam && IsIconic(hWnd))
|
||||
{
|
||||
// This is a workaround for full screen windows losing focus
|
||||
// through Alt+Tab leading to windows being told they're
|
||||
// unfocused and restored and then never told they're iconified
|
||||
_glfwInputWindowIconify(window, GL_TRUE);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_SHOWWINDOW:
|
||||
{
|
||||
_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
|
||||
@ -604,7 +617,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
if (newCursorX != window->win32.oldCursorX ||
|
||||
newCursorY != window->win32.oldCursorY)
|
||||
{
|
||||
double x, y;
|
||||
int x, y;
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
@ -684,7 +697,11 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
updateClipRect(window);
|
||||
}
|
||||
|
||||
_glfwInputWindowPos(window, LOWORD(lParam), HIWORD(lParam));
|
||||
// NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
|
||||
// those macros do not handle negative window positions correctly
|
||||
_glfwInputWindowPos(window,
|
||||
GET_X_LPARAM(lParam),
|
||||
GET_Y_LPARAM(lParam));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1121,8 +1138,8 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
ClientToScreen(window->win32.handle, &pos);
|
||||
SetCursorPos(pos.x, pos.y);
|
||||
|
||||
window->win32.oldCursorX = xpos;
|
||||
window->win32.oldCursorY = ypos;
|
||||
window->win32.oldCursorX = (int) xpos;
|
||||
window->win32.oldCursorY = (int) ypos;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
|
@ -213,10 +213,10 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
|
||||
window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0);
|
||||
}
|
||||
|
||||
window->monitor = wndconfig.monitor;
|
||||
window->resizable = wndconfig.resizable;
|
||||
window->decorated = wndconfig.decorated;
|
||||
window->cursorMode = GLFW_CURSOR_NORMAL;
|
||||
window->monitor = wndconfig.monitor;
|
||||
window->resizable = wndconfig.resizable;
|
||||
window->decorated = wndconfig.decorated;
|
||||
window->cursorMode = GLFW_CURSOR_NORMAL;
|
||||
|
||||
// Save the currently current context so it can be restored later
|
||||
previous = (_GLFWwindow*) glfwGetCurrentContext();
|
||||
|
@ -409,6 +409,8 @@ static void detectEWMH(void)
|
||||
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_PING");
|
||||
_glfw.x11.NET_ACTIVE_WINDOW =
|
||||
getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
|
||||
_glfw.x11.NET_WM_BYPASS_COMPOSITOR =
|
||||
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_BYPASS_COMPOSITOR");
|
||||
|
||||
XFree(supportedAtoms);
|
||||
|
||||
@ -680,7 +682,7 @@ void _glfwPlatformTerminate(void)
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
const char* version = _GLFW_VERSION_FULL " X11"
|
||||
const char* version = _GLFW_VERSION_NUMBER " X11"
|
||||
#if defined(_GLFW_GLX)
|
||||
" GLX"
|
||||
#elif defined(_GLFW_EGL)
|
||||
|
@ -111,6 +111,9 @@ void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
}
|
||||
}
|
||||
|
||||
if (bestMode == ci->mode)
|
||||
return;
|
||||
|
||||
if (monitor->x11.oldMode == None)
|
||||
monitor->x11.oldMode = ci->mode;
|
||||
|
||||
|
@ -117,6 +117,7 @@ typedef struct _GLFWlibraryX11
|
||||
Atom NET_WM_PING;
|
||||
Atom NET_WM_STATE;
|
||||
Atom NET_WM_STATE_FULLSCREEN;
|
||||
Atom NET_WM_BYPASS_COMPOSITOR;
|
||||
Atom NET_ACTIVE_WINDOW;
|
||||
Atom MOTIF_WM_HINTS;
|
||||
|
||||
|
@ -129,13 +129,15 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
if (wndconfig->monitor == NULL)
|
||||
{
|
||||
// HACK: This is a workaround for windows without a background pixel
|
||||
// not getting any decorations on certain older versions of Compiz
|
||||
// running on Intel hardware
|
||||
// not getting any decorations on certain older versions of
|
||||
// Compiz running on Intel hardware
|
||||
wa.background_pixel = BlackPixel(_glfw.x11.display,
|
||||
_glfw.x11.screen);
|
||||
wamask |= CWBackPixel;
|
||||
}
|
||||
|
||||
_glfwGrabXErrorHandler();
|
||||
|
||||
window->x11.handle = XCreateWindow(_glfw.x11.display,
|
||||
_glfw.x11.root,
|
||||
0, 0,
|
||||
@ -147,12 +149,12 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
wamask,
|
||||
&wa);
|
||||
|
||||
_glfwReleaseXErrorHandler();
|
||||
|
||||
if (!window->x11.handle)
|
||||
{
|
||||
// TODO: Handle all the various error codes here and translate them
|
||||
// to GLFW errors
|
||||
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
|
||||
_glfwInputXError(GLFW_PLATFORM_ERROR,
|
||||
"X11: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@ -203,13 +205,13 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
|
||||
// The WM_DELETE_WINDOW ICCCM protocol
|
||||
// Basic window close notification protocol
|
||||
if (_glfw.x11.WM_DELETE_WINDOW != None)
|
||||
if (_glfw.x11.WM_DELETE_WINDOW)
|
||||
protocols[count++] = _glfw.x11.WM_DELETE_WINDOW;
|
||||
|
||||
// The _NET_WM_PING EWMH protocol
|
||||
// Tells the WM to ping the GLFW window and flag the application as
|
||||
// unresponsive if the WM doesn't get a reply within a few seconds
|
||||
if (_glfw.x11.NET_WM_PING != None)
|
||||
if (_glfw.x11.NET_WM_PING)
|
||||
protocols[count++] = _glfw.x11.NET_WM_PING;
|
||||
|
||||
if (count > 0)
|
||||
@ -219,7 +221,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.x11.NET_WM_PID != None)
|
||||
if (_glfw.x11.NET_WM_PID)
|
||||
{
|
||||
const pid_t pid = getpid();
|
||||
|
||||
@ -258,6 +260,9 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
}
|
||||
else
|
||||
{
|
||||
// HACK: Explicitly setting PPosition to any value causes some WMs,
|
||||
// notably Compiz and Metacity, to honor the position of
|
||||
// unmapped windows set by XMoveWindow
|
||||
hints->flags |= PPosition;
|
||||
hints->x = hints->y = 0;
|
||||
}
|
||||
@ -275,7 +280,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||
|
||||
// Set ICCCM WM_CLASS property
|
||||
// HACK: Until a mechanism for specifying the application name is added, the
|
||||
// initial window title is used as the window class name
|
||||
// initial window title is used as the window class name
|
||||
if (strlen(wndconfig->title))
|
||||
{
|
||||
XClassHint* hint = XAllocClassHint();
|
||||
@ -394,15 +399,22 @@ static void enterFullscreenMode(_GLFWwindow* window)
|
||||
|
||||
_glfwSetVideoMode(window->monitor, &window->videoMode);
|
||||
|
||||
if (_glfw.x11.hasEWMH &&
|
||||
_glfw.x11.NET_WM_STATE != None &&
|
||||
_glfw.x11.NET_WM_STATE_FULLSCREEN != None)
|
||||
if (_glfw.x11.NET_WM_BYPASS_COMPOSITOR)
|
||||
{
|
||||
const unsigned long value = 1;
|
||||
|
||||
XChangeProperty(_glfw.x11.display, window->x11.handle,
|
||||
_glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
|
||||
PropModeReplace, (unsigned char*) &value, 1);
|
||||
}
|
||||
|
||||
if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
|
||||
{
|
||||
int x, y;
|
||||
_glfwPlatformGetMonitorPos(window->monitor, &x, &y);
|
||||
_glfwPlatformSetWindowPos(window, x, y);
|
||||
|
||||
if (_glfw.x11.NET_ACTIVE_WINDOW != None)
|
||||
if (_glfw.x11.NET_ACTIVE_WINDOW)
|
||||
{
|
||||
// Ask the window manager to raise and focus the GLFW window
|
||||
// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end
|
||||
@ -482,9 +494,16 @@ static void leaveFullscreenMode(_GLFWwindow* window)
|
||||
_glfw.x11.saver.exposure);
|
||||
}
|
||||
|
||||
if (_glfw.x11.hasEWMH &&
|
||||
_glfw.x11.NET_WM_STATE != None &&
|
||||
_glfw.x11.NET_WM_STATE_FULLSCREEN != None)
|
||||
if (_glfw.x11.NET_WM_BYPASS_COMPOSITOR)
|
||||
{
|
||||
const unsigned long value = 0;
|
||||
|
||||
XChangeProperty(_glfw.x11.display, window->x11.handle,
|
||||
_glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
|
||||
PropModeReplace, (unsigned char*) &value, 1);
|
||||
}
|
||||
|
||||
if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
|
||||
{
|
||||
// Ask the window manager to make the GLFW window a normal window
|
||||
// Normal windows usually have frames and other decorations
|
||||
@ -712,7 +731,7 @@ static void processEvent(XEvent *event)
|
||||
|
||||
_glfwInputWindowCloseRequest(window);
|
||||
}
|
||||
else if (_glfw.x11.NET_WM_PING != None &&
|
||||
else if (_glfw.x11.NET_WM_PING &&
|
||||
(Atom) event->xclient.data.l[0] == _glfw.x11.NET_WM_PING)
|
||||
{
|
||||
// The window manager is pinging the application to ensure it's
|
||||
@ -994,7 +1013,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
NULL, NULL, NULL);
|
||||
#endif
|
||||
|
||||
if (_glfw.x11.NET_WM_NAME != None)
|
||||
if (_glfw.x11.NET_WM_NAME)
|
||||
{
|
||||
XChangeProperty(_glfw.x11.display, window->x11.handle,
|
||||
_glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
|
||||
@ -1002,7 +1021,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
(unsigned char*) title, strlen(title));
|
||||
}
|
||||
|
||||
if (_glfw.x11.NET_WM_ICON_NAME != None)
|
||||
if (_glfw.x11.NET_WM_ICON_NAME)
|
||||
{
|
||||
XChangeProperty(_glfw.x11.display, window->x11.handle,
|
||||
_glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,
|
||||
@ -1019,7 +1038,7 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
|
||||
0, 0, &x, &y, &child);
|
||||
|
||||
if (child != None)
|
||||
if (child)
|
||||
{
|
||||
int left, top;
|
||||
|
||||
@ -1100,6 +1119,9 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
// Override-redirect windows cannot be iconified or restored, as those
|
||||
// tasks are performed by the window manager
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"X11: Iconification of full screen windows requires "
|
||||
"a WM that supports EWMH");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1112,6 +1134,9 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
// Override-redirect windows cannot be iconified or restored, as those
|
||||
// tasks are performed by the window manager
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"X11: Iconification of full screen windows requires "
|
||||
"a WM that supports EWMH");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1153,10 +1178,8 @@ void _glfwPlatformWaitEvents(void)
|
||||
{
|
||||
if (!XPending(_glfw.x11.display))
|
||||
{
|
||||
int fd;
|
||||
fd_set fds;
|
||||
|
||||
fd = ConnectionNumber(_glfw.x11.display);
|
||||
const int fd = ConnectionNumber(_glfw.x11.display);
|
||||
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(fd, &fds);
|
||||
|
@ -253,9 +253,6 @@ int main(int argc, char** argv)
|
||||
}
|
||||
}
|
||||
|
||||
argc -= optind;
|
||||
argv += optind;
|
||||
|
||||
// Initialize GLFW and create window
|
||||
|
||||
if (!valid_version())
|
||||
|
@ -64,43 +64,47 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
static void draw_joystick(Joystick* j, int x, int y, int width, int height)
|
||||
{
|
||||
int i;
|
||||
int axis_width, axis_height;
|
||||
int button_width, button_height;
|
||||
const int axis_height = 3 * height / 4;
|
||||
const int button_height = height / 4;
|
||||
|
||||
axis_width = width / j->axis_count;
|
||||
axis_height = 3 * height / 4;
|
||||
|
||||
button_width = width / j->button_count;
|
||||
button_height = height / 4;
|
||||
|
||||
for (i = 0; i < j->axis_count; i++)
|
||||
if (j->axis_count)
|
||||
{
|
||||
float value = j->axes[i] / 2.f + 0.5f;
|
||||
const int axis_width = width / j->axis_count;
|
||||
|
||||
glColor3f(0.3f, 0.3f, 0.3f);
|
||||
glRecti(x + i * axis_width,
|
||||
y,
|
||||
x + (i + 1) * axis_width,
|
||||
y + axis_height);
|
||||
for (i = 0; i < j->axis_count; i++)
|
||||
{
|
||||
float value = j->axes[i] / 2.f + 0.5f;
|
||||
|
||||
glColor3f(1.f, 1.f, 1.f);
|
||||
glRecti(x + i * axis_width,
|
||||
y + (int) (value * (axis_height - 5)),
|
||||
x + (i + 1) * axis_width,
|
||||
y + 5 + (int) (value * (axis_height - 5)));
|
||||
glColor3f(0.3f, 0.3f, 0.3f);
|
||||
glRecti(x + i * axis_width,
|
||||
y,
|
||||
x + (i + 1) * axis_width,
|
||||
y + axis_height);
|
||||
|
||||
glColor3f(1.f, 1.f, 1.f);
|
||||
glRecti(x + i * axis_width,
|
||||
y + (int) (value * (axis_height - 5)),
|
||||
x + (i + 1) * axis_width,
|
||||
y + 5 + (int) (value * (axis_height - 5)));
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < j->button_count; i++)
|
||||
if (j->button_count)
|
||||
{
|
||||
if (j->buttons[i])
|
||||
glColor3f(1.f, 1.f, 1.f);
|
||||
else
|
||||
glColor3f(0.3f, 0.3f, 0.3f);
|
||||
const int button_width = width / j->button_count;
|
||||
|
||||
glRecti(x + i * button_width,
|
||||
y + axis_height,
|
||||
x + (i + 1) * button_width,
|
||||
y + axis_height + button_height);
|
||||
for (i = 0; i < j->button_count; i++)
|
||||
{
|
||||
if (j->buttons[i])
|
||||
glColor3f(1.f, 1.f, 1.f);
|
||||
else
|
||||
glColor3f(0.3f, 0.3f, 0.3f);
|
||||
|
||||
glRecti(x + i * button_width,
|
||||
y + axis_height,
|
||||
x + (i + 1) * button_width,
|
||||
y + axis_height + button_height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -218,9 +218,6 @@ int main(int argc, char** argv)
|
||||
}
|
||||
}
|
||||
|
||||
argc -= optind;
|
||||
argv += optind;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
|
Loading…
Reference in New Issue
Block a user