From 30522c636f67d4f6ffa7902c5651690d720a8e07 Mon Sep 17 00:00:00 2001 From: liavt Date: Mon, 24 Jul 2017 19:01:41 -0500 Subject: [PATCH] fixed more indentation from tabs to spaces --- include/GLFW/glfw3.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index 3eaa672b4..6fcd6ad9f 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -1553,8 +1553,8 @@ typedef struct GLFWgamepadstate * * Additional calls to this function after successful initialization but before * termination will return `GLFW_TRUE` immediately. - * - * To check whether GLFW has been initialized, call @ref glfwIsInit. + * + * To check whether GLFW has been initialized, call @ref glfwIsInit. * * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an * [error](@ref error_handling) occurred. @@ -1581,9 +1581,9 @@ GLFWAPI int glfwInit(void); /*! @brief Checks if GLFW has been initialized * - * This function checks the state of GLFW and returns whether it is initalized. - * Before most GLFW functions, GLFW must be initialized via @ref glfwInit. @ref glfwTerminate - * frees any remaining resources by GLFW and should be called at the end of the application. + * This function checks the state of GLFW and returns whether it is initalized. + * Before most GLFW functions, GLFW must be initialized via @ref glfwInit. @ref glfwTerminate + * frees any remaining resources by GLFW and should be called at the end of the application. * * @return `GLFW_TRUE` if initialized, `GLFW_FALSE` otherwise *