mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 10:05:10 +00:00
Header file documentation work
This commit is contained in:
parent
b312f5e208
commit
318e8acfae
@ -1577,6 +1577,8 @@ PREDEFINED = GLFWAPI= \
|
||||
GLFW_EXPOSE_NATIVE_WIN32 \
|
||||
GLFW_EXPOSE_NATIVE_WGL \
|
||||
GLFW_EXPOSE_NATIVE_X11 \
|
||||
GLFW_EXPOSE_NATIVE_WAYLAND \
|
||||
GLFW_EXPOSE_NATIVE_MIR \
|
||||
GLFW_EXPOSE_NATIVE_GLX \
|
||||
GLFW_EXPOSE_NATIVE_COCOA \
|
||||
GLFW_EXPOSE_NATIVE_NSGL \
|
||||
|
@ -27,29 +27,28 @@ to include the GLFW 3 header file.
|
||||
|
||||
This defines all the constants, types and function prototypes of the GLFW API.
|
||||
It also includes the OpenGL header from your development environment and
|
||||
defines all the constants and types necessary for it to work on your platform.
|
||||
|
||||
For example, under Windows you are normally required to include `windows.h`
|
||||
before including `GL/gl.h`. This would pollute your program's namespace with
|
||||
the whole Win32 API.
|
||||
|
||||
Instead, the GLFW header duplicates only the very few necessary parts of it. It
|
||||
does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||
does not try to redefine those symbols.
|
||||
defines all the constants and types necessary for it to work on your platform
|
||||
without including any platform-specific headers.
|
||||
|
||||
In other words:
|
||||
|
||||
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
|
||||
- Do _not_ include the OpenGL header yourself, as GLFW does this for you in
|
||||
a platform-independent way
|
||||
- Do _not_ include `windows.h` or other platform-specific headers unless
|
||||
you plan on using those APIs directly
|
||||
- If you _do_ need to include such headers, do it _before_ including the
|
||||
GLFW one and it will detect this
|
||||
you plan on using those APIs yourself
|
||||
- If you _do_ need to include such headers, include them _before_ the GLFW
|
||||
header and it will detect this
|
||||
|
||||
If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then include the header for that library _before_ the GLFW
|
||||
header. This lets it replace the OpenGL header included by GLFW without
|
||||
conflicts. The following example uses [glad](https://github.com/Dav1dde/glad),
|
||||
but the same rule applies to all.
|
||||
On some platforms supported by GLFW the OpenGL header and link library only
|
||||
expose older versions of OpenGL. The most extreme case is Windows, which only
|
||||
exposes OpenGL 1.2. The easiest way to work around this is to use an
|
||||
[extension loader library](@ref context_glext_auto).
|
||||
|
||||
If you are using such a library then you should include its header _before_ the
|
||||
GLFW header. This lets it replace the OpenGL header included by GLFW without
|
||||
conflicts. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
#include <glad/glad.h>
|
||||
|
@ -38,6 +38,14 @@ extern "C" {
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3.h
|
||||
* @brief The header of the GLFW 3 API.
|
||||
*
|
||||
* This is the header file of the GLFW 3 API. It defines all its types and
|
||||
* declares all its functions.
|
||||
*
|
||||
* For more information about how to use this file, see @ref build_include.
|
||||
*/
|
||||
/*! @defgroup context Context handling
|
||||
*
|
||||
* This is the reference documentation for context related functions. For more
|
||||
|
@ -38,6 +38,12 @@ extern "C" {
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3native.h
|
||||
* @brief The header of the native access functions.
|
||||
*
|
||||
* This is the header file of the native access functions. See @ref native for
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
*
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
@ -48,6 +54,9 @@ extern "C" {
|
||||
* window system API macro and exactly one context creation API macro. Failure
|
||||
* to do this will cause a compile-time error.
|
||||
*
|
||||
* The chosen backends must match those the library was compiled for. Failure
|
||||
* to do this will cause a link-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WIN32`
|
||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
|
Loading…
Reference in New Issue
Block a user