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Tobias Schlüter 2025-01-19 07:30:35 +00:00 committed by GitHub
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@ -43,7 +43,8 @@ what kind of context is created. See
When creating a window and its OpenGL or OpenGL ES context with @ref When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with. should share its shareable objects (textures, vertex and element buffers, etc.)
with.
```c ```c
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window); GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
@ -51,7 +52,7 @@ GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, fi
Object sharing is implemented by the operating system and graphics driver. On Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared. requests that all shareable types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more [OpenGL ES](https://www.khronos.org/opengles/) reference documents for more