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@ -43,7 +43,8 @@ what kind of context is created. See
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When creating a window and its OpenGL or OpenGL ES context with @ref
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glfwCreateWindow, you can specify another window whose context the new one
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should share its objects (textures, vertex and element buffers, etc.) with.
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should share its shareable objects (textures, vertex and element buffers, etc.)
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with.
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```c
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GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
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@ -51,7 +52,7 @@ GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, fi
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Object sharing is implemented by the operating system and graphics driver. On
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platforms where it is possible to choose which types of objects are shared, GLFW
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requests that all types are shared.
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requests that all shareable types are shared.
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See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
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[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
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