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@ -4874,7 +4874,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid);
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*
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* Not all devices have all the buttons or axes provided by @ref
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* GLFWgamepadstate. Unavailable buttons and axes will always report
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* `GLFW_RELEASE` and 1.0 respectively.
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* `GLFW_RELEASE` and 0.0 respectively.
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*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @param[out] state The gamepad input state of the joystick.
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