diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h index a99fc25e..f8b0ae00 100644 --- a/include/GLFW/glfw3.h +++ b/include/GLFW/glfw3.h @@ -5188,9 +5188,9 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods * is called when a mouse button is pressed or released. * * When a window loses input focus, it will generate synthetic mouse button - * release events for all pressed named mouse buttons. You can tell these - * events from user-generated events by the fact that the synthetic ones are - * generated after the focus loss event has been processed, i.e. after the + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * @param[in] window The window whose callback to set.