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https://github.com/glfw/glfw.git
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Renamed control modifier bit to match key token.
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parent
47b06e1fdc
commit
3bcffba24a
@ -415,7 +415,7 @@ extern "C" {
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#define GLFW_MOD_SHIFT 0x0001
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#define GLFW_MOD_SHIFT 0x0001
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/*! @ingroup input
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/*! @ingroup input
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*/
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*/
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#define GLFW_MOD_CTRL 0x0002
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#define GLFW_MOD_CONTROL 0x0002
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/*! @ingroup input
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/*! @ingroup input
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*/
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*/
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#define GLFW_MOD_ALT 0x0004
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#define GLFW_MOD_ALT 0x0004
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@ -210,7 +210,7 @@ static int convertKeyMods(NSUInteger flags)
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if (flags & NSShiftKeyMask)
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if (flags & NSShiftKeyMask)
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mods |= GLFW_MOD_SHIFT;
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mods |= GLFW_MOD_SHIFT;
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if (flags & NSControlKeyMask)
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if (flags & NSControlKeyMask)
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mods |= GLFW_MOD_CTRL;
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mods |= GLFW_MOD_CONTROL;
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if (flags & NSAlternateKeyMask)
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if (flags & NSAlternateKeyMask)
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mods |= GLFW_MOD_ALT;
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mods |= GLFW_MOD_ALT;
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@ -113,7 +113,7 @@ static int getKeyMods(void)
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if (GetKeyState(VK_SHIFT) & (1 << 31))
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if (GetKeyState(VK_SHIFT) & (1 << 31))
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mods |= GLFW_MOD_SHIFT;
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mods |= GLFW_MOD_SHIFT;
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if (GetKeyState(VK_CONTROL) & (1 << 31))
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if (GetKeyState(VK_CONTROL) & (1 << 31))
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mods |= GLFW_MOD_CTRL;
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mods |= GLFW_MOD_CONTROL;
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if (GetKeyState(VK_MENU) & (1 << 31))
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if (GetKeyState(VK_MENU) & (1 << 31))
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mods |= GLFW_MOD_ALT;
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mods |= GLFW_MOD_ALT;
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@ -129,7 +129,7 @@ static int getAsyncKeyMods(void)
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if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))
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if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))
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mods |= GLFW_MOD_SHIFT;
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mods |= GLFW_MOD_SHIFT;
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if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))
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if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))
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mods |= GLFW_MOD_CTRL;
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mods |= GLFW_MOD_CONTROL;
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if (GetAsyncKeyState(VK_MENU) & (1 << 31))
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if (GetAsyncKeyState(VK_MENU) & (1 << 31))
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mods |= GLFW_MOD_ALT;
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mods |= GLFW_MOD_ALT;
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@ -67,7 +67,7 @@ int translateState(int state)
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if (state & ShiftMask)
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if (state & ShiftMask)
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mods |= GLFW_MOD_SHIFT;
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mods |= GLFW_MOD_SHIFT;
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if (state & ControlMask)
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if (state & ControlMask)
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mods |= GLFW_MOD_CTRL;
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mods |= GLFW_MOD_CONTROL;
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if (state & Mod1Mask)
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if (state & Mod1Mask)
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mods |= GLFW_MOD_ALT;
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mods |= GLFW_MOD_ALT;
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@ -532,7 +532,7 @@ static void processEvent(XEvent *event)
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_glfwInputKey(window, key, GLFW_PRESS, mods);
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_glfwInputKey(window, key, GLFW_PRESS, mods);
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if (!(mods & GLFW_MOD_CTRL) && !(mods & GLFW_MOD_ALT))
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if (!(mods & GLFW_MOD_CONTROL) && !(mods & GLFW_MOD_ALT))
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_glfwInputChar(window, translateChar(&event->xkey));
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_glfwInputChar(window, translateChar(&event->xkey));
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break;
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break;
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