From 3bf580ad1d244e1bc4eeee98ca28fa4ff724f32d Mon Sep 17 00:00:00 2001 From: "David V. McKay" Date: Wed, 7 Jul 2021 23:44:22 -0400 Subject: [PATCH] realizing "as you would" is platform dependent specified "for linux or unix" and added a bit about using Visual Studio on Windows. (cherry picked from commit 1a5e07fd4b0a5b6a70e99bbc52470962824d6979) --- docs/compile.dox | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/compile.dox b/docs/compile.dox index 80c632c3..1410137e 100644 --- a/docs/compile.dox +++ b/docs/compile.dox @@ -180,10 +180,12 @@ You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files, as you would with any other project: +e.g. on linux or unix, @code{.sh} cd make install @endcode +or on Windows, open the .sln file in Visual Studio and build via the file menu. Once the GLFW library is compiled, you are ready to build your applications, linking it to the GLFW library. See @ref build_guide for more information.