fix warnings about double to float conversion

This commit is contained in:
Andrey Zholos 2017-03-18 11:10:42 +00:00
parent 53115b8b43
commit 3c1cfacc05

View File

@ -67,8 +67,8 @@ void sample_input(GLFWwindow* window)
if (cursor_method == cursor_sync_query) {
double x, y;
glfwGetCursorPos(window, &x, &y);
cursor_new.x = x;
cursor_new.y = y;
cursor_new.x = (float) x;
cursor_new.y = (float) y;
}
cursor_vel.x = (cursor_new.x - cursor_pos.x) * a + cursor_vel.x * (1 - a);
@ -78,8 +78,8 @@ void sample_input(GLFWwindow* window)
void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos)
{
cursor_new.x = xpos;
cursor_new.y = ypos;
cursor_new.x = (float) xpos;
cursor_new.y = (float) ypos;
}
int enable_vsync = nk_true;
@ -270,7 +270,7 @@ int main(int argc, char** argv)
nk_label(nk, "", 0); // separator
nk_value_float(nk, "FPS", frame_rate);
nk_value_float(nk, "FPS", (float) frame_rate);
if (nk_checkbox_label(nk, "Enable vsync", &enable_vsync))
update_vsync();