Documentation work.

This commit is contained in:
Camilla Berglund 2015-01-17 23:10:54 +01:00
parent 479fa6408a
commit 3efff4e8de

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@ -75,14 +75,6 @@ callback, this will report character events that will not result in a character
being input, for example if the Control key is held down. being input, for example if the Control key is held down.
@subsection news_31_release Context release behaviors
GLFW now supports controlling whether the pipeline is flushed when a context is
made non-current, with the
[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the
machine supports the `GL_KHR_context_flush_control` extension.
@subsection news_31_single Single buffered framebuffers @subsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the GLFW now supports the creation of single buffered windows, with the
@ -97,6 +89,14 @@ does not provide these headers. They must be provided by your development
environment or your OpenGL or OpenGL ES SDK. environment or your OpenGL or OpenGL ES SDK.
@subsection news_31_release Context release behaviors
GLFW now supports controlling whether the pipeline is flushed when a context is
made non-current, with the
[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the
machine supports the `GL_KHR_context_flush_control` extension.
@subsection news_31_wayland (Experimental) Wayland support @subsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be GLFW now has an _experimental_ Wayland display protocol backend that can be
@ -114,6 +114,7 @@ on Linux with a CMake option.
These are the release highlights. For a full list of changes see the These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html). [version history](http://www.glfw.org/changelog.html).
@subsection news_30_cmake CMake build system @subsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and GLFW now uses the CMake build system instead of the various makefiles and