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Disabled cursor mode doesn't work right when connected over RDP #1276
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@ -430,6 +430,10 @@ typedef struct _GLFWwindowWin32
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// The last received cursor position, regardless of source
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int lastCursorPosX, lastCursorPosY;
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// An invisible cursor, needed for special cases (see WM_INPUT handler)
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HCURSOR blankCursor;
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// The last received high surrogate when decoding pairs of UTF-16 messages
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WCHAR highSurrogate;
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} _GLFWwindowWin32;
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@ -36,6 +36,7 @@
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#include <string.h>
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#include <windowsx.h>
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#include <shellapi.h>
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#include <stdio.h>
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// Returns the window style for the specified window
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//
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@ -234,7 +235,9 @@ static void updateCursorImage(_GLFWwindow* window)
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SetCursor(LoadCursorW(NULL, IDC_ARROW));
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}
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else
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SetCursor(NULL);
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//Connected via Remote Desktop, NULL cursor will present SetCursorPos the move the cursor.
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//using a blank cursor fix that.
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SetCursor(window->win32.blankCursor);
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}
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// Sets the cursor clip rect to the window content area
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@ -926,8 +929,27 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
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data = _glfw.win32.rawInput;
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if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
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{
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dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
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dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
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// As per https://github.com/Microsoft/DirectXTK/commit/ef56b63f3739381e451f7a5a5bd2c9779d2a7555
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// MOUSE_MOVE_ABSOLUTE is a range from 0 through 65535, based on the screen size.
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// As far as I can tell, absolute mode only occurs over RDP though.
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const int width = GetSystemMetrics((data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) ? SM_CXVIRTUALSCREEN : SM_CXSCREEN);
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const int height = GetSystemMetrics((data->data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) ? SM_CYVIRTUALSCREEN : SM_CYSCREEN);
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POINT pos;
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pos.x = (int)((data->data.mouse.lLastX / 65535.0f) * width);
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pos.y = (int)((data->data.mouse.lLastY / 65535.0f) * height);
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ScreenToClient(window->win32.handle, &pos);
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int window_width, window_height;
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_glfwGetWindowSizeWin32(window, &window_width, &window_height);
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// One other unfortunate thing is that re-centering the cursor will still fire an
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// input event; assume that any motion to the center is our re-centering and ignore it
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if (pos.x == window_width / 2 && pos.y == window_height / 2)
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break;
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dx = pos.x - window->win32.lastCursorPosX;
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dy = pos.y - window->win32.lastCursorPosY;
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}
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else
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{
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@ -1434,6 +1456,19 @@ static int createNativeWindow(_GLFWwindow* window,
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window->win32.transparent = GLFW_TRUE;
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}
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// HACK: Create a transparent cursor as using the NULL cursor breaks
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// using SetCursorPos when connected over RDP
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int cursorWidth = GetSystemMetrics(SM_CXCURSOR);
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int cursorHeight = GetSystemMetrics(SM_CYCURSOR);
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unsigned char* andMask = calloc(cursorWidth * cursorHeight / 8, sizeof(unsigned char));
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memset(andMask, 0xFF, cursorWidth * cursorHeight / 8);
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unsigned char* xorMask = calloc(cursorWidth * cursorHeight / 8, sizeof(unsigned char));
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// Cursor creation might fail, but that's fine as we get NULL in that case,
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// which serves as an acceptable fallback blank cursor (other than on RDP)
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window->win32.blankCursor = CreateCursor(NULL, 0, 0, cursorWidth, cursorHeight, andMask, xorMask);
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free(andMask);
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free(xorMask);
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_glfwGetWindowSizeWin32(window, &window->win32.width, &window->win32.height);
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return GLFW_TRUE;
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@ -1527,6 +1562,9 @@ void _glfwDestroyWindowWin32(_GLFWwindow* window)
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if (window->win32.smallIcon)
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DestroyIcon(window->win32.smallIcon);
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if (window->win32.blankCursor)
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DestroyCursor(window->win32.blankCursor);
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}
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void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title)
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@ -2096,22 +2134,21 @@ void _glfwPollEventsWin32(void)
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}
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}
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// Fixing the problem where recentering the cursor when the mouse move breaks the lastCursorPosX and lastCursorPosY
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// and the coordinates sent in _glfwInputCursorPos are completly wrong.
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//window = _glfw.win32.disabledCursorWindow;
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//if (window)
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//{
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// int width, height;
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// _glfwGetWindowSizeWin32(window, &width, &height);
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window = _glfw.win32.disabledCursorWindow;
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if (window)
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{
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int width, height;
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_glfwGetWindowSizeWin32(window, &width, &height);
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// // NOTE: Re-center the cursor only if it has moved since the last call,
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// // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
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// if (window->win32.lastCursorPosX != width / 2 ||
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// window->win32.lastCursorPosY != height / 2)
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// {
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// _glfwSetCursorPosWin32(window, width / 2, height / 2);
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// }
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//}
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// NOTE: Re-center the cursor only if it has moved since the last call,
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// to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
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// The recenter is important to prevent the mouse cursor to stop at the edges of the screen.
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if (window->win32.lastCursorPosX != width / 2 ||
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window->win32.lastCursorPosY != height / 2)
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{
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_glfwSetCursorPosWin32(window, width / 2, height / 2);
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}
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}
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}
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void _glfwWaitEventsWin32(void)
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