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@ -762,6 +762,37 @@ This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the
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window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
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@subsubsection window_attribs_fb Framebuffer related attributes
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The attributes of the default framebuffer (i.e. the framebuffer attached to the
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window) are not provided by this function but can be queried with both OpenGL
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and OpenGL ES.
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If you are using version 3.0 or later of OpenGL or OpenGL ES, the
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`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
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number of bits for the red, green, blue, alpha, depth and stencil buffer
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channels. Otherwise, the `glGetIntegerv` function can be used.
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The number of MSAA samples are always retrieved with `glGetIntegerv`. For
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contexts supporting framebuffer objects, the number of samples of the currently
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bound framebuffer is returned.
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Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv
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------------ | ----------------- | -------------------------------------
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Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
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Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
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Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
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Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
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Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
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Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
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MSAA samples | `GL_SAMPLES` | _Not provided by this function_
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When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
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alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil
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sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
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respectively.
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@section buffer_swap Buffer swapping
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GLFW windows are by default double buffered. That means that you have two
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