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Documentation work
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docs/news.md
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docs/news.md
@ -15,7 +15,7 @@ selected platform can be queried with @ref glfwGetPlatform. You can check if
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support for a given platform is compiled in with @ref glfwPlatformSupported.
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#### More standard cursors {#standard_cursors_34}
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#### More standard cursor shapes {#standard_cursors_34}
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GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
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@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
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@ -49,32 +49,6 @@ function.
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For more information see @ref window_title.
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#### Wayland libdecor decorations {#wayland_libdecor_34}
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GLFW now supports improved fallback window decorations via
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
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Support for libdecor can be toggled before GLFW is initialized with the
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[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
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enabled by default.
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#### Wayland app_id specification {#wayland_app_id_34}
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GLFW now supports specifying the app_id for a Wayland window using the
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[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
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#### Support for ANGLE rendering backend selection {#features_34_angle_backend}
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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requesting a specific rendering backend when using [ANGLE][] to create OpenGL ES
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contexts.
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[ANGLE]: https://chromium.googlesource.com/angle/angle/
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#### Captured cursor mode {#captured_cursor_34}
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GLFW now supports confining the cursor to the window content area with the @ref
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@ -83,7 +57,7 @@ GLFW_CURSOR_CAPTURED cursor mode.
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For more information see @ref cursor_mode.
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#### Support for custom memory allocator {#features_34_init_allocator}
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#### Support for custom heap memory allocator {#features_34_init_allocator}
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GLFW now supports plugging a custom memory allocator at initialization with @ref
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glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
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@ -106,16 +80,18 @@ This was already possible on macOS via the
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hint. This hint is now another name for
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[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint).
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For more information, see @ref window_scale.
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For more information see @ref window_scale.
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#### Window hints for initial position {#features_34_position_hint}
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#### Window hints for initial window position {#features_34_position_hint}
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GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
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specifying the initial position of the window. This removes the need to create a hidden
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window, move it and then show it. The default value of these hints is
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`GLFW_ANY_POSITION`, which selects the previous behavior.
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For more information see @ref window_pos.
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#### Support for keyboard access to Windows window menu {#features_34_win32_keymenu}
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@ -133,6 +109,32 @@ hint for applying the show command in the program's `STARTUPINFO` when showing t
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for the first time. This may be useful for the main window of a windowed-mode tool.
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#### Wayland libdecor decorations {#wayland_libdecor_34}
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GLFW now supports improved fallback window decorations via
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
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Support for libdecor can be toggled before GLFW is initialized with the
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[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
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enabled by default.
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#### Window hint for Wayland app_id {#wayland_app_id_34}
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GLFW now supports specifying the app_id for a Wayland window using the
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[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
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#### Support for ANGLE rendering backend selection {#features_34_angle_backend}
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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requesting a specific rendering backend when using [ANGLE][] to create OpenGL ES
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contexts.
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[ANGLE]: https://chromium.googlesource.com/angle/angle/
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### Caveats for version 3.4 {#caveats}
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#### Multiple sets of native access functions {#native_34}
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