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Remove support for Universal Binaries
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aee6b8765e
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@ -30,7 +30,6 @@ if (WIN32)
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endif()
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endif()
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if (APPLE)
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if (APPLE)
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option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
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option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
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option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
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option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
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option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
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option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
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option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
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@ -340,13 +339,6 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
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set(_GLFW_USE_RETINA 1)
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set(_GLFW_USE_RETINA 1)
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endif()
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endif()
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if (GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW as Universal Binaries")
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set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
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else()
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message(STATUS "Building GLFW only for the native architecture")
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endif()
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# Set up library and include paths
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# Set up library and include paths
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
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find_library(IOKIT_FRAMEWORK IOKit)
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@ -201,8 +201,6 @@ directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_RETINA` determines whether windows will use the full resolution of
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`GLFW_USE_RETINA` determines whether windows will use the full resolution of
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Retina displays.
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Retina displays.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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@subsubsection compile_options_win32 Windows specific CMake options
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@subsubsection compile_options_win32 Windows specific CMake options
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