mirror of
https://github.com/glfw/glfw.git
synced 2024-11-25 11:35:11 +00:00
Allow combining Vulkan and GL/GLES header macros
This commit is contained in:
parent
7e9e321c38
commit
433db8f9f9
@ -102,6 +102,8 @@ information on what to include when reporting a bug.
|
|||||||
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
|
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
|
||||||
scancodes for keys (#830)
|
scancodes for keys (#830)
|
||||||
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
||||||
|
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
|
||||||
|
OpenGL and OpenGL ES header macros
|
||||||
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
|
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
|
||||||
|
|
||||||
|
|
||||||
|
@ -80,9 +80,6 @@ header instead of the regular OpenGL header.
|
|||||||
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
|
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
|
||||||
header instead of the regular OpenGL header.
|
header instead of the regular OpenGL header.
|
||||||
|
|
||||||
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
|
|
||||||
header instead of the regular OpenGL header.
|
|
||||||
|
|
||||||
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
|
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
|
||||||
header. This is useful in combination with an extension loading library.
|
header. This is useful in combination with an extension loading library.
|
||||||
|
|
||||||
@ -93,6 +90,9 @@ The following macros control the inclusion of additional API headers. Any
|
|||||||
number of these may be defined simultaneously, and/or together with one of the
|
number of these may be defined simultaneously, and/or together with one of the
|
||||||
above macros.
|
above macros.
|
||||||
|
|
||||||
|
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
|
||||||
|
header in addition to any selected OpenGL or OpenGL ES header.
|
||||||
|
|
||||||
`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
|
`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
|
||||||
header for the OpenGL or OpenGL ES header selected above after and in addition
|
header for the OpenGL or OpenGL ES header selected above after and in addition
|
||||||
to that header.
|
to that header.
|
||||||
|
@ -165,8 +165,6 @@ extern "C" {
|
|||||||
#if defined(GLFW_INCLUDE_GLEXT)
|
#if defined(GLFW_INCLUDE_GLEXT)
|
||||||
#include <GLES2/gl2ext.h>
|
#include <GLES2/gl2ext.h>
|
||||||
#endif
|
#endif
|
||||||
#elif defined(GLFW_INCLUDE_VULKAN)
|
|
||||||
#include <vulkan/vulkan.h>
|
|
||||||
#elif !defined(GLFW_INCLUDE_NONE)
|
#elif !defined(GLFW_INCLUDE_NONE)
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#if defined(GLFW_INCLUDE_GLEXT)
|
#if defined(GLFW_INCLUDE_GLEXT)
|
||||||
@ -177,6 +175,9 @@ extern "C" {
|
|||||||
#include <GL/glu.h>
|
#include <GL/glu.h>
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
#if defined(GLFW_INCLUDE_VULKAN)
|
||||||
|
#include <vulkan/vulkan.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
|
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
|
||||||
/* GLFW_DLL must be defined by applications that are linking against the DLL
|
/* GLFW_DLL must be defined by applications that are linking against the DLL
|
||||||
|
Loading…
Reference in New Issue
Block a user